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I can try to make one using the export option in Unity, but I don't have much experience with Linux support so if it doesn't work properly, we wouldn't be able to fix it. We definitely wouldn't list a Linux version on Steam, but maybe a download on itch would be okay. I'll try it out soon and let you know when I upload a build here!
Emailed you but I'll post my feedback here too:
The game is soooo awesome. Especially the grappling hook. I discovered so much awesome movement already. I was able to get 8 power chips and I'm pretty sure I discovered all the debug areas, including the graveyard and your checklist. And the charging while not shooting is so smart. Took me a while to figure out but it's great. If you added a slight pushback force on the charge shot when swinging, it would add a TON more movement options too. Nothing too strong, just enough to get around a corner ledge with a well placed grapple for example. It could also boost chain swinging speed for really crazy speedrunning.
Took me like 10 minutes to get to the regular ending, would've been 0 deaths if not for the crash which made me redo the boss and die once. Explored the world with the grapple for like 20 more minutes.
Ah yeah so the way keyboard controls are set up now is pretty weird - we will definitely have full control rebinding later so it makes more sense. But right now the controls are hardcoded, and you can check the README file in the game directory to see the exact controls (Show Manual when launching in Steam).
There are 4 sets of keyboard controls spread out across the keyboard, so theoretically you could play 4 players on 1 keyboard, but it gets really tight. Each control set has its own Start button (WASD is Left Ctrl, IJKL is Right Shift, etc) which is why you needed I/K to navigate the pause menu when you used Right Shift.
Good catch on Enter pausing the results screen effects! Added to our list. Thanks for the feedback :D