Thank you so much for looking past the rough edges and truly seeing the core vision behind our theme interpretation! It means the world to us that you caught that loop of the player’s mistakes feeding the boss.
You also completely nailed the critique about the UI. It felt too detached from the dark atmosphere we built for the environment and the figures. In fact, we are working on a complete design overhaul for the interface right now, replacing it with textured iron, stone, and ash elements to make it feel like an actual, physical tabletop game.
Thank you for your empathy, your brilliant notes, and for being such an awesome part of the dev community. Best of luck with your own projects! :D

