Thank you so much for such detailed and constructive feedback! It doesn't come off as negative at all—it's incredibly helpful.
You completely hit the nail on the head: the lack of a tutorial and the chaotic real-time pacing really hurt the experience, and your idea of playing as the Boss defending its ground sounds awesome.
Reading this is great validation for us, as we are currently redesigning the project into The Long Hunt—moving away from that confusing RTS rhythm and shifting to a turn-based digital tabletop approach with clear phases and time to actually think. Your points confirm we are on the right track!
Thanks again for helping us make the game better!