I set up a discord for us to talk this jam about other AI game dev stuff!
Focaccai
Creator of
Recent community posts
You should replace the music, use an AI music generator like Suno to make tracks for you. Here's a prompt you can use for undertale type music...
"Create a whimsical yet emotional 8-bit style track, with simple chiptune melodies, playful rhythms, and moments of melancholy, inspired by the soundtrack of Undertale. Include a mix of quirky percussion, nostalgic synth tones, and catchy leitmotifs that evoke both adventure and heartfelt character interactions."
thanks! my goal was to focus on short story and ran through many iterative passes with AI and human rewrites. I also experimented a lot with music and this track really seemed to work for me, setting the old school edutainment vibe. in future games i want to experiment with switching to more dramatic music at key points, just keeping things focused for now.
your game is working well, here is my feedback...
- nice start screen, i like the scan line and glow effect, good vibes,
- cool art style, i like the old school vibe here
- the display could be brighter for the walls and
- you should hide stuff that is blocked by walls
- the map is confusing, because it looks like there are walls, it should either reveal line of sight or show in a different color parts of the map that have not been explored
- it would be good if combat was more integrated rather then being a separate screen
- i like discovering the fragments and getting a piece of lore
- i much preferred using WASD to move once i learned that was an option
- i got to level 3!
your game is working nice, here is my feedback.
- good start menu, i like that players can come back with increased difficulty
- the art style is working ok, some background art would help sell it though
- good sound effects, for the players shoot sound you might want to use a shorter sound
- fun music, but it seems familiar, the loop is a bit short also
- i liked the final boss fight and the animation at the end of the game
- the music at the end of the game sounds familiar, was it ai generated?
- in story mode the difficulty should increase more and more to build up to the boss
your game is working nicely, here is my feedback.
- long load time, i thought maybe it was broken at first
- im able to navigate my character around and stuff but not sure what to do
- ui seems to be working well but there are some issues with overlapping elements
- i walked around a bit looks like you have a good start to something!
your game is working nice, here is my feedback...
- great graphics, i love the vibe and attention to detail, runs smootly
- sometimes i was confused why i couldnt jump
- good sound effects
- the music is way too short of a loop and distracting
- a bit too much screen shake at the end, its ok to hit it with max screenshake when you die but it should stop after like a second
- more variety and progression as the game goes on would help keep players invested
your game is working nicely, heres my feedback
- the music is interesting but a bit distracting
- cool art style, i like the vibe
- the proc gen music overlaps the background music
- the sound effects in game could use some work
- i was not able to type my name in the box at the end
- i could not understand how to play the game very well
your game is working nicely, here is my feedback...
- i like the simple and familiar interface
- a start menu would help to set the tone
- the music is too short of a loop
- id like if all commands were be available via button
- the music loop is too short and distracting
- it was exciting when the ghost appeared, fun mechanic
- some artwork for each room could help sell the concept
your game is working well, here is my feedback...
- i like the art style, looks detailed and consistent
- good sound effects, the stunner that happens sometimes is a bit loud
- maybe add ai generated music
- id like more sense of progression
- the progression of buying stuff is too fast, less would be more
- start small and simple, maybe the player is not a giant monster at first and there are less options to complicate things for the player
your game is working nice, heres my feedback
- good onboarding, i love the feature tour. you could videocap that part for youtube promotion
- good music, but a bit short and repetitive
- nice font! make sure you credit what font you used if it there is a license
- good onboarding after starting a new game.
- you should disable text selection in the page, the cursor is a bit distracting
- despite all that i still am confused about a lot of stuff
- the interface feels good
- i don't feel like i am able to make informed choices, i dont know what the result would be
- like when i am given 3 choices, i have no idea what the odds are or what is better
- when i click on door to door chanvasing nothing happens
- i dont know how to see how many weeks are left before the election
- clicking end week is anticlimatic and sometimes. in primary season i ended up just clicking end week man times until i won the primary
- i feel overwhelmed with options and it is not well explained what they do
My result...
POTUS — Presidential Election Simulator
🇺🇸 Madam / Mr. President
🔴 Republican |
Electoral Votes: 329 · Opp. EV: 209 · Your Popular Vote: 80,834,348 (51.4%) · Opp. Popular Vote: 76,321,178 (48.6%) · Favorability: 79% · Total Raised: $42.5M · Endorsements: 6 · Delegates Won: 2,925
your game is working nice, here is my feedback...
- good art style, feels cozy
- art can be static but needs some movement: the player could tilt, coins could spin, clouds could hover, etc
- good initial difficulty but needs to introduce more variety and difficulty
- it would be fun if you sped up as you fall and the camera zoomed out a bit farther
- would be nice to be be able to use the mouse or touch controls to move
- needs more stuff to help sell downward movement, like particles of wind, or smaller fainter clouds in background
- it would be fun if you could reach the ground, like maybe it shows distance to the ground and you are trying to reach the ground as an objective, then it feels rewarding to player when they land, and can try harder levels where you start from higher up with more obstacles, maybe birds or planes
- needs music and sound. you can add sound easy with zzfx. maybe generate some music with ai.
your game is working well, here is my feedback..
- great art style, reminds me of early cyberpunk games like the genesis one
- the resolution of some of the art could be increased to be more consistent
- i had trouble learning how to play not being able to read portuguese
- you could use ai to translate and add an option to switch to english
- even without reading players should be able to figure out the basics
- i learned how to move and shoot, but i dont know how to talk to people with ! over them
- my thought would be click on them, or press E or Q
- enemies are aggressive at start, i just started the game, did not move and am getting attacked
- you could make your game go into fullscreen automatically, it is kind of essential for this game
- the buttons like I,B,F,G are spread out in a weird way, why not just use the number keys?
- i like the flying cars, the world feels alive
- id like to play a bit more but keep getting killed right away and don't know what to do
your game is working well, here is my feedback...
- good music and sound effects
- cool art style, it is distinctive and has a cool vibe
- i like the little story in the start of the level, just enough to get players interested
- you could add color to some things like the player and enemy bullets, explosions, powerups, etc
- i think the color pops could add a lot visually while also helping with gameplay, like i had trouble seeing bullets
- you should make the mouse also work to control, this could even work on touch devices, wasd would be good too
- there is no reason to not shoot all the time, maybe a charge shot or bullet economy would help with strategy
your game is working nice, here is my feedback...
- the music is good but too short of a loop
- cool art style
- interesting story, i love the time travel stuff
- there is a lot of writing here, an editing pass could really help.
- you could have more images inline with the text to keep readers interested.
- when attacking you should show an image of the enemy
hey, i tried your game but it is having some problems. i see the menu and click start game. it does run but there is nothing to do. it says "press R to restart" but pressing r doesn't do anything. i can move around and control my character but there is not much to see. maybe there is some kind of bug in your build?
in the console i see a potential bug "index.js:474 USER SCRIPT ERROR: Parse Error: Cannot infer the type of "half_hp" variable because the value doesn't have a set type." there are some other errors after that.
hey your game is working nice, here is my feedback
- good graphics, runs smooth, could use a little more interesting backgrounds
- good music and sound
- progression pace feels good, good visual between level
- text was a bit too short. short is good but i wanted to know just a tiny more story and motivation
- need direction indicators of where the shards are sometimes they are hard to find
- controls are a bit awkward to press, like pressing p, maybe just click mouse to ping
- the "e to phase" feature was not necessary, maybe better to remove it for now
your game is working nice, heres my feedback...
- really good music, i like the variety of music for different size levels
- good sound effects
- gameplays is interesting and pretty fun
- camera is centered way below the current node, i think if it was centered the control would be easier
- the camera rotating around is distracting, id like the camera to just stay in the orientation it is.
- turning off camera zoom on move helped a little but i dont want it to rotate at all
- after beating a level, the default button should be "next level", i accidentally played the same level again a few times and was confused. even after i did it the first time it happened again before i realized i needed to go back to the level select.
- this would be a cool hacking mini game for a larger game
- maybe add some progression so instead of everything available from the start you need to beat a few levels of each size to unlock the next size group
- some story could help keep players invested
your game is working well, here is my feedback...
- the bird looks and feels nice as it flys and rotates through the arcs
- music is good
- the art style on the buildings is different from everything else, not pixel art
- using point filtering would help a lot with the blurry pixel art
- the background glitches when it wraps
- the buildings disappear before they are offscreen
- gameplay needs more variety
your game is working nice, here is my feedback...
- i like the vibe of the game, the display, font and colors, glows, cool scan line effect
- good music
- maybe limit how many vessels could be added
- it is a cool concept and was interesting to watch for a while.
- more visuals like a galaxy map, or planet maps, or stuff could help add to the vibe
- it would be cool to have a higher level narrative or goals, maybe i havent found them
your game is working nice, here is my feedback...
- i like the comic book art style, looks legit
- good music adds to the vibe
- there is a lot of writing and a lot of characters, its a hard to follow
- the combat felt weak, i was just clicking a button without much feedback
- i think maybe editing this down to focus on the best parts of the story could help keep players more invested.
your game is working well, here is my feedback...
- good presentation on start screen
- good 3d graphics
- music doesn't quite match the vibe of the game
- the first level should not have an enemy, let the player learn controls
- if you make the coins spinning it will look better and they will read better as coins
- when
- this would also create level progression, dont throw too many things at hte player at once
- level 1, no enemies or holes, just coins (practice moving)
- level 2, coins and holes, no enemies
- level 3, coins, holes and enemies.
- move variety would help to keep the levels interesting
- add more types of objects and mechanics
- create more interesting paths and mazes
- swap in different colors and patterns
- i see in the screenshots there are several other level types but i didnt get that far, maybe introdce more new stuff earlier to keep players interested
it is working well, here are my thoughts...
- good vibe and layout for a clicker game
- could use sound effects
- there are some overlapping ui issues like the toast popups block being able to click on stuff
- would be really nice to see visual changes to the character, i thought that was going to happen because it would be easy to generate with ai
- balance is really off, and accelerates rapidly
- after i got to 1M ideas it was only seconds before I got to 100M, a few seconds later now i am at infinity. and it would have been nice to at least receive some kind of acknowledgement for reaching infinity because that is the end of game.
nice work, here are my thoughts...
- good graphics, easy to read but would help to have some more detail.
- the gameplay is a bit repatitive
- would help to introduce a store/upgrades early on, maybe after every level
- i wanted to swing my sword faster, and do combos
- the enemies not smart and it became mostly about abusing their ai.
- great death effect!
- i wish i could continue where i left off after i died, just to see everything. then after the player wins, maybe you could have another harder mode where you can't continue.
nice work, here are my thoughts...
- very good start menu and options.
- cool eye opening effect.
- there is a menu icon in the corner for RenPyWeb, probably you can disable that.
- the art/music is setting awesome atmosphere and vibe.
- great presentation with the combo of imagery, sound, and music.
- i like how new options open up when you replay it
- wow, there is a lot of content here!
- looking forward to seeing what you make next.
nice work, here are my thoughts...
- very good start menu and options.
- cool eye opening effect.
- there is a menu icon in the corner for RenPyWeb, probably you can disable that.
- the art/music is setting awesome atmosphere and vibe.
- great presentation with the combo of imagery, sound, and music.
- i like how new options open up when you replay it
- wow, there is a lot of content here!
- looking forward to seeing what you make next.
it is working well! a few thoughts...
- it is cool that you made your own suits but they look too similar. maybe standard card suits would be best
- the art styles is good but not consistent with pixel art in some places and clean art in others.
- i did not understand how to make best use of strategy other then always picking a face card or ace.
- maybe keep your hand and only draw 1 new card. also show all the cards the opponent has available. then you can be more strategic about card choice. it becomes a strategy deciding which card to play now vs save for later vs what the other player may use.
- the way scoring happens seems very complex and i was not able to follow it. it can be tempting to have complex scoring mechanics but often it a simple method is better. it also slows down progression of the game waiting for scoring to happen.
- music and sound effects are good!



