Also thank you for the bug you caught. I apparently shortened a variable... which makes no sense in coding
FluffyStudio
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Ah, I see the issue. I haven't updated the Free Files on this page. You can find the latest PE version here: https://fluffystudio.itch.io/out-of-puberty-reimagined-free
Hey, the latest version is actually 0.92, if you are on Android, I have created a Guide on how to be able to continue playing on your phone on my website https://fluffystudio.org/help
Hey Ginzi, become a free member on Patreon, don't pay me. Here is a link: https://gofile.io/d/0zu6Po
So you can avoid the MEGA limit. Sorry for the late reply, but my upload speed is shamefull.
I am sorry for the hassle, in Joiplay you just need to add the game, by opening joiplay, pressing on the 3 lines on the top right and then add the Zip. Joiplay will extract and install it automatically for you.
Unfortunately, you misunderstand me regarding the android version. Renpy is the software I use to make the game and the software is limiting the size of the android version. Unfortunately, on Patreon or here, the issue is the same for those who play the game on android.
Hey, you can play the free version, if you are on the fence. The free version comes with the whole game, while the Paid Version adds to it :) The game focuses mostly on MF while there is a good amount of FF, it's mainly optional, besides some storytelling.
In the paid version, you have more options of content available of course.
Hey Badpuner, if there is a problem with your access, I can try giving you a code where you can get the game for free and hopefully that would solve your problem. Please try contacting me with proof of your purchase over Discord and we will solve this :) I don't like seeing players have issues especially with my games.
Found the error. You can give Pearl a Nickname when unlocking the scene naturally. When you unlock the scene trough the Gallery Unlock, you don't give the nickname which breaks the scene. Have solved that now with a default. Thanks for bringing it up. :) If you go trough them naturally trough progression, they will repair themselves, but in the next update it will be solved.
I just went trough the Public Version and did the Flag, then went to the Fluffy Edition and guess what, I have a unique default that is true and then becomes false after the 3rd pick up in the Fluffy Edition. I have added that flag now to the Public version and it will be available for everyone in the next updated, which is soon, even if you already went trough it, I have a written a code for after loading a safe that checks which variables you have and it will check them for you, so even changes done to content you already went trough, will effect you as it should. Which is also why my game is save compatible, so you don't need to start a new save with every new version.
Every Scene has its own default state (flag) which gets True when the player went trough it once. I could make it so that the Player can decide at the end, if he wants to go to the Hotel, with a different start and ending of course. For now I have made it so that the option is not available after a certain flag is triggered, until I have created that scene.
Thank you for making me aware of this. It's getting hard to keep track of all these Questlines, which is why I am happy I have soon finished the story of the game. Hopefully next month, with the Side Content left to be finished, but that one is easier to keep track I feel like :D haha.
Hey, again, thank you for the report.
Regarding the Club Flag, the reason it plays the Scene viewed before, is because there is nothing that comes after it. I can remove it, if its to bothersome to players of course, until I add new content.
Thank you for the error report, I looked into and was able to solve it :)
Yes, that is because, I cannot upload .apk's on Itch, which is why I am using an External Link and when I change the link, it does not update the time, which is why it says February, even though I am changing the link with each update. When you click on Download, it will send you to the latest version :) do not worry, itch just doesn't show that.
This was supposed to be posted as general updated / Announcement and not as a Major Updated. This was a mistake from my side. Please see the paid version, for how it's actually should look like. I apologise for the confusion and I will not repeat this mistake again. I appreciate your comment, thank you.
The FAQ regarding payment does need to change after I read your answer. The way you explained it, was clear and unmistakable. Even though it has been answered, I appreciate your comment. It's a great TL:DR to this thread. They should take your explanation and change the FAQ one, this way, Devs like me would not make these mistakes. In regards to DLC: Yes I will be making a different Project page, where it will be categories as a DLC and will link to the original game, with a clarification that you will need the original game files to play this.
Exactly. Where you can set another game as a condition, for them to have in their Library to be able to get that promotion. But, only those eligible will see the promotion, which is a point that is annoying. Would be great if it's public so everyone can see it and then maybe Increase your sales of both the game and the dlc.
What I have done now, set my main Project to Paid, have the free version be as a Demo free in the project and future DLC's I will put in separate projects where I can use the Sale function, like if they have bought the Paid version they get the DLC 50% off. That's one system I really like on itch. They did a good Sales system.





