Wow, thanks so much for playing! I feel like an expo's job is such an unexplored game role in a kitchen-style game and has such a high skill ceiling so this was just trying to work out how a game about expo might look...
Re: bugs-
1. Yes, that's a bug I couldn't figure out how to get around (deselecting doesn't actually deselect a dish) but I didn't realize it stopped the timer. Will look into that, thanks for the report.
2. I actually left that in as a debug tool, lol, that's how I played to test the progression easier haha!
Thanks for your kind words. I also agree it would be fun as a mechanic in a larger game, I am exploring to see how it would feel in a roguelike progression right now, but open to other ideas. So, the menu and other parameters would be randomized based on the "difficulty" of a service. I'm exploring something like Slay the Spire right now, each "node" on the path has different parameters for service. I'd also like to include the concept of "cooks" and "servers" - which are currently abstracted in this version by just having instant and consistent cooking/serving times. But maybe a fast cook cooks stuff faster, or a slow server takes longer to drop a dish at a table, or can randomly drop things, etc.



