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Love the atmosphere, the thematic tie-in, and especially the music—this world is really compelling. I did run into some friction at first with campaign mode, and I actually found the beta endless mode more manageable early on. That said, it’s very clear how much time, care, and craft went into this, and I genuinely wish I’d been able to dive even deeper right away.

One small usability note: I noticed the “parts” section next to “ship size” a bit late, and it was hard to tell it was interactive at first—so I didn’t realize I could purchase a sail for my first 10 minutes of play. A little nudge in the game description or a simple controls/options page might really help smooth that first-time experience for players.

Even so, I had a lot of fun dodging other boats and riding the waves, and once I understood the systems better, the potential really clicked for me. There are some seriously strong bones here. With a slightly clearer on boarding and maybe a bit more starting currency to help players get equipped early, I truly think this game could shine.

I’ve always wanted to work on a boat game myself—and this one genuinely pulled me in. That’s why I played it in earnest and took the time to leave a comment. Great work, and I’m excited to see where you take this.

(1 edit)

Thanks for the review! Did you play the tutorial first? It's supposed to end with a section describing how to build your ship, it talks about sails and crews and cannons. In retrospect it might have been a good idea to lock the player into the Tutorial before campaign mode.