the blue bar is the temperature just need to be next to campfires howver they are not popping out easily to see
FlowConstruct
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hey! Thank you for that
Honestly I was bored and wanted to do a jam over the weekend didn't get to have the full 3 days
However the reason why I put the waypoint in was to make it a bit easier to point towards the items due to not having the time to make the actual system I wanted which was for sticks to interact with normal bushes. For coal to mine some stone. For berries to pick them up ...etc the goal was for the waypoint to take you back to the main guy but had to repurpose last minute
Another polish I wanted to add was to indeed have tool tips for the items. I had some other code from an inventory i made for my game on steam hower I had to give up as i decided im having a much simpler menu to only hold 6 items so then I changed a bit my structure on how I hold the data so just removed the tool tips
Things to add would be :
a few more levels. And better quest system
An improvement on how the text is displayed.
Fixing the buggy visual at the end of the level that show you the time
Leaderboards
Campfires to have some dynamic light but for this one I went the lazy way for the current HUD so ended up putting ghost buttons in places just to get the right spacing and couldnt figure out how to have another layout for a fluid light system
I made an implementation of this but updated to current godot version from the project https://www.patreon.com/GameEndeavor
While going up, character hits the platforms that boost your jump and you go up so quick that when you decelerate the lava doesn’t and you are mostly stuck mid air without having a chance to hit a platform and lava still goes up. I can see the idea there but tweaking it so much to the point is ideal would be really hard as undershooting would eliminate the challenge.
The fire rate is fine, from my understanding it either resets after some time or it resets when you land, hence if you get propelled up you will probably won’t shoot again unless you restart.
It feels really slimy at times when it’s shooting up. Especially that you don’t have much say in the direction once it gets to a certain speed, only just about got to cross to the second area. But there were no platforms or anything to take a breather and the last bouncy platform ruined the run.
The game is there, and it’s ..fun. But the tweaks will improve from an honest 6/10 all the way to a 8./9
Currently it’s just a rage game as I don’t see any way of having input of what happens and more than 80% of my high score was high RNG
Thank you. And really appreciate the full feedback. One thing not sure if you managed to get to it. There is a secret. Unless you saw it in the live. The game does offer a few paths with different ways you could go. The different ways merge into the last level either way. Currently there is 2 . The spike allow you to use them to jump on them to get somewhere higher to create a skip. The timing needs to be really precise. But even then they disappear after 5 jumps . Will look into the hit boxes I have noticed in my test runs it is not as we wanted it to be so definitely getting an update as soon as the voting is over. And hang on. you got under 30 seconds???? Need to add a leaderboard cause that is a literal : WHAT?
https://www.twitch.tv/sugarfalcon has achieved 1:45:47
UPDATE FOR LEADERBOARD SOON/ COMMENT YOUR TIMES
https://www.twitch.tv/sugarfalcon has achieved 1:45:47
UPDATE FOR LEADERBOARD SOON/ COMMENT YOUR TIMES
The high score is at 7 seconds 58 and it is the same across different maps, now the closest i got was on 9 something seconds would have loved if it was a set map with a set score, and any other variant generated a different score. But that would be hard to do in 3 days
A lot of replayability still which is what matters!
Really liked the concept of the mechanic, quite a creative way to implement. Reminds me of that mobile game ninja hero i think it was called. Only thing that was not easy is seeing the clouds in the clouds area, the art merges well with the art for the itch page and lost about 30 trying to see where the platform is, wish the platforms would fall just a tad quicker if they dont hit anything but good game overall
I tried to make at least 6 decent playable games but didn’t have the time for it. I scrapped half of the project and just added a canvas for the rest of the games you don’t have anything in just to reset back to the main loading scene. The idea was there but I was working in both days. Barely any time but still proud that I managed to join it😌



