¡Muchísimas gracias por jugar nuestro juego! Me hace super feliz ver que incluso después de tanto tiempo de que publicamos el juego la gente aún lo disfruta <3
Floramisu
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Wanted to let you know that I used your template on https://gaburov.itch.io/mi-jefe-me-quiere-reemplazar-por-un-robot! It's a prototype right now- but your template helped me a lot!
I'm writing this review right after crying my eyes out from this game. Having enjoyed Shark and Pelican's previous games, I was really excited about this one, and it did not disappoint! I'll try to gather my messy thoughts in this little review (Minor spoilers):
- The writing was wonderful, a mix between comedic moments and sadness, both working perfectly together. I laughed at some of Fishy's comments, at the Ratz doll, at "Flame Man" appearing right after I was ready to cry. And then the nightmares, the memories and the ending... it drove (ha) straight through my heart and I was shedding tears by the end.
- As always, the art is gorgeous, and I loved how much of it there is. The moving backgrounds to add to that feeling of motion with the car was great, and I liked that it had different versions as they got further on their way.
- I also loved all the food! And you've made me very hungry for a cheeseburger. Loved having so many options, even if it's just for one scene I like small things like that!
Now, something with bigger spoilers of the ending, as I'd like to comment more on how I felt!
Friendships are very important to me, and the thought of losing them, especially now, always frightens me. So playing this story involving two best friends who drifted apart was certain to hit deep. I kept wondering whether Andy would turn back, whether she'd get there and how Bora would react... and then they were late. They did not see each other again. We get to see what Andy felt could have happened if she had been at the wedding, we see that even if she wasn't there, Bora was happy. It was really sad to me, but also nice to see Andy working through her feelings, and understanding her own faults and to let go. After one final dance, she also lets her shared imaginary friend go, what remained of her connection to Bora.
It was certainly bittersweet, but I liked it a lot. A part of me still wishes that Andy may send a message to Bora apologizing, now understanding better why she felt like that. But I also can see that she was meant to let her go. Maybe with this, she can better herself and pursue her dreams, maybe make new friends? There is a whole world of possibilities for Andy, and it's nice to imagine!
Thank you for making another beautiful game!
Aw Chat!!! (I do like making people feel things- I mean sorry for the tears!!)
Especially through talking to other people in my team, I realized that this experience is shared all through the world, even if in different ways. It's heartbreaking, though also a bit reassuring to know I'm not alone in the sentiments. It's a very difficult situation to be in, and I'm sorry to hear that you've seen people facing this too.
I have to agree, the artists honestly did such a beautiful job- they really helped inspire the whole aesthetic of the game and I think it's so much more beautiful for it! I'm really happy that you liked it, and I appreciate so much that you took the time to share everything you liked! Thank you so much!
Aw, thank you so much Chim!!!
It was honestly really intriguing to me to hear of your perspective! It's true that to many people this kind of thing is probably more something that their parents or grandparents did, and perhaps they're not faced directly with the thoughts of having to go through the same. I think it's still super important to see stories from a perspective like yours, though, as I find it really interesting too and I'm sure it connects to the experiences of many!
In my case, it's like I know both sides, in some way. While I don't know in depth the sacrifices of my grandparents and great grandparents who had to move here, dealing with these sorts of feelings myself due the constant conversations of leaving the country does give me an idea. I imagine it must have been much different, given the contexts they lived in in comparison to mine, and yet there's something there, I feel. Just like Agustín said, it feels a bit ironic to me how I may have to leave the place my ancestors came to seeking a better life.
Either way, your comment was super insightful and it made me happy to read about your experience, so thank you for taking the time to write!!!
Hello! This may be a bit of a specific question in regards layered backgrounds. I understand they're okay, as long as it's still one background and it doesn't change drastically. Is it okay if one small element of the background disappears after a certain point? (Say, a small bag, but the rest of the background stays the same)
You have no idea how happy seeing your comment made me! Amidst the sickness I was dealing with and a rough start of the month, this was honestly just a ray of sunshine, if I'm allowed to be a bit dramatic haha!
It's actually really interesting that in ancient sources, you can see the story told more from Demeter's perspective (Homeric Hymn to Demeter is my main point of reference!) and yet nowadays people are more focused on Hades and Persephone as a love story- which is not bad, but I thought it'd be such a shame to let a tale of grief and the love of a mother to be cast aside!
It makes me really happy that you liked the characters, especially Demeter. I'm really trying to achieve a balance, making her likeable but allowing her to express all these more difficult and less pleasant emotions that come with the tragedy she's facing. Also about Poseidon, I swear every time I had to read that scene again for editing or playtesting I was in so much pain lmao, I may have done too good a job in making him uncomfortable ;p
I'm really excited to show more of the game, how the story will branch out and the changes that the characters will go through!!! I hope I will see you there when more is revealed :3c
I play both self-insert and non self-insert games, and I like both. Both should be allowed to have their space in visual novels, and I don't think you should feel forced to make a self-insert if you don't want to.
On the one hand, I understand that self-insert being so popular would lead to more eyes on the game and more sales, which is something that can make it so enticing! But as you said, you'd also have to spend a lot more money and time to make that alternative.
Sadly, you can never please everyone, and I would love if people would still give stories with a set MC more of a chance. Self-inserting isn't the only way to enjoy a story, after all!
Personally, I think you should do what brings you most joy, but when we're so trapped by the expectations of the public, I can definitely understand the hesitation.
A very cute game so far! Parker is a delightful character, very mischievous and fun. I am excited to see the relationship of them and Rue develop!
Also, all of the art is gorgeous! From the sprites, to the backgrounds to the UI! I love it! And don't get me started on the music.
Very beautiful all around!













