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Felix.txt

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A member registered May 09, 2021 · View creator page →

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Hi LowQualityRobin,

thank you for your very constructive feedback.

I think implementing random tasks for each day would have been a complete "game changer". I really love that idea.

I'm in loss for words now. :D

Thank you very much for bringing this up. I hope that I can be this creative in my future projects.

Hi froggyrs,

thank you for your feedback and I'm glad that you could enjoy my game. It's actually the first time for me to include an ingame tutorial so I'm really grateful for your comment regarding that topic. I'll definitely consider that in my next game.

Thank you. :)

A solid card game.
You fit the theme into this concept really well.
I like the concept of waiting turns until the card is activated. This creates a new layer of strategy. It wasn't too overwhelming as a new player.

The only thing that I would do different is the display of action.
The "Choose attacker"- and "Choose target"-display disable all the input for 1 second and it feels unnatural if you can say that. In this case it would be better if the text was in a corner and would be shown the whole time until you selected an attacker or a target but doesn't disable input. (I hope I brought across the idea correctly)

Other than that. No complains. Good game. Had fun. :-)

Hi NotTimSullivan, thank you for your kind words. I'm glad that you had fun with my game.

Hi Malphas-Interactive, thank you for your kind words. I'm glad that you had fun.

Hi Thxrst,

first: Thank you for playing my game and for your feedback.

To be honest with you... I was anxious that 60 seconds might be too much because - when there was nothing to harvest or plant - I still had 20 seconds left in my playthroughs when nothing else had to be done. xD (I consider myself to be a "One-Minute-Farm Speedrunner".)

There was nothing to be unlocked so the progression feels rather non-existent. But that will be a subject for my next game. (If I happen to make another one)

Thanks

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Hi shadowsora,

thank you for your feedback.

> And the “don’t forget to feed the chicken” text never went away
The only scenario I can think of would be that you fed the cicken before watering a crop... If that is your case too then the fix should be easy.

> I think this game could all controlled by mouse clicks, and then it could work on mobile easily too.
That's a good point. I've never thought of making it playable on mobile. Thank you!

> add an upgrade that you can buy to water more crops at one time.
Yeah. That would solve the time restrictments for some players. I will definitely keep that in mind for my next game. (if I happen to make another one)

I'm glad you still had fun. :-)

Thank you very much. Wossogsd will be happy to hear that you like his soundtrack. :-)

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Hi LowQualityRobin,

I'm happy that I tried your game. I had much fun.

I liked that you introduced new mechanics in each level. This is a good way to lead the player without overwhelming him/her. I think the puzzles are innovative.

I also had no problems with the browser version. It runs fine.

The only suggestion I could give you is to make the worlds smaller. Especially in the last level it felt quite long to go from the key to the door.

But other than that. Good game. Very solid. And 3D is a challenge in itself. Good work!

Yes... I can confirm that this is a rage game. It fulfills his porpuse.

It was fun at the beginning but really frustating in levels 7+ because one death means a complete rerun of all the previous levels. But hey... It's a rage game. :D

The simplicity does really fit into the game concept.

I had my fun overall.

(2 edits)

While I'm usually not into card games I must say that I liked that one.

It's still frustating sometimes when you don't get the right cards but luckily, strategy is a decent part in this game which made it really fun.

An ingame tutorial in the first 5 turns would be really cool since I didn't remember everything at once after reading the tutorial.

All in all a very solid and complete game. Thank you for letting us play it!

I love the idea to implement the "Baba is you" mechanic into this theme.

The puzzles are pretty good. You are very creative to come up with all those levels.

The controls feel "clunky" if you can say that but they completely fit into the puzzle logic.

The game would be a complete banger if you could reverse single actions instead of the complete level. But all in all it's a solid game. Thank you for giving us the opportunity to play it. :-)

This is a fun little game. I liked the combination of "space invader / bullet hell shooter" (or what you call that vertical scroller shooter games) and farming.

I could think of plants firing at the enemies when they are grown. But this is just a stupid idea of mine. ;-)

I had fun overall and the game looked pretty polished to me.

The only thing I can say is: "It's too short!" ;-) Loved it!

Hi Badankan,

I really liked the idea that you have to rotate the map to collect the stars and reach the goal.

The controls don't feel fluid. I had some problems with jumping. Sometimes it seemed like the character didn't jump which was - I think - due to the gravity mechanic.(?)

When the rotation of the maze was finished, the maze was then rotated completely random for a second and then switched back to the correct rotation. This was confusing at some times.

I mean... You wrote it down that we have to expect "severe" bugs and I understand that. The problem is that I can't give you all stars on "How polished/complete is it?" because of that. :-(

Overall I like the concept of your game and I'm looking forward to the future of it!