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flber

29
Posts
3
Topics
4
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194
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A member registered May 26, 2017 · View creator page →

Creator of

Recent community posts

So glad you liked the game! Our previous best was 390, but that got reset when we changed some things during development ;)

This looks fantastic, I'm really excited to see where you take it!

I've been learning how to use FontForge and wow is it a lot of work! Thank you for the tip though, it's certainly interesting learning how to make a font

Thank you for the suggestions, I'll try and add them to the next release

Thanks for the feedback, I changed this is changed in the latest version!

I've added a little explanation page in the game now (I might also add a proper tutorial at some point), and in theory the music comes from the direction of the exit, which may have been why that was happening?

I'm glad you liked it overall though!

Thanks for the feedback! The new version has walls now

Awesome, thanks for the help!

This font is absolutely great! How did you make it, and do you have any recommendations for resources to learn how to design fonts?

Solved on the repository!

I've been thoroughly enjoying Left so far, but coming from the repo I'm still not quite sure how to build it. I can run it with npm start, but I'd like to be able to actually build it into an executable file. I'm probably just missing something obvious, but any help would be appreciated!

(2 edits)

Lovely, thank you!

Sadly now I'm back to where I was before, stuck in bogtown getting repeatedly murdered by snakes in the marshlands :(

lol

[edit] wow serpents are hard to kill

Hello! If I bought the game via patreon when it came out, how do I download the latest version?

(Also this game is awesome and I love it!)

(1 edit)

It's a super fun game, even if simon accidentally yeeted me

(shoutout to carbon helping me farm fairies!)

YAY!! Thank you!

(1 edit)

It keep crashing for some reason...

It's giving me the error:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object oClient:

Unable to find any instance for object index '100012'
at gml_Object_oClient_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_oClient_Step_0 (line -1)

Hey, if you're not looking to develop this any further, would you be able to release the source code? I'm sure people would love to keep working on this to add new features, myself included!

Great, thank you! I’ll start poking the code around to see if I can get something similar to what I want working, and then I’ll open an issue to discuss it

I'm trying to add a function to Insert that adds functionality for ordered lists, but I can't find where the various keystrokes involving ctrl are checked for. 

44th word: "the"

With great design and implementation of the theme, "It Devours Our Souls" is a fun little stealth

NuSan, (if you're reading this) would you be able to post the code in a git repo? I'm very curious as to how you handle the odd physics, and I would love to be able to check out your code! 

Also, this is by far the coolest non-euclidean game I've seen so far! 

x comments · Posted in x comments

What do the numbers mean?

The art style is cool but I have no idea what anything does. I know I can drop rocks and plant trees, but that's about it.

Awesome, thanks so much!

This game is very fun!

The one complaint I have is the 'crouch' button (ctrl) is really awkward to press for long periods of time, so it would be good to be able to change the key bindings

Adding on the polygon collision detection, being able to make collision boxes out of more than one shape would be good. That way it would be possible to make curvy shapes and hit boxes 

Great, I'll take a look at that!

Is there some kind of tutorial video to explain how to use this? It looks really cool, but I'm not really sure what to do.

Thank you for releasing this. The "Bottom Line:" is something that I need to keep working at in my own life, but it's nice to see creativity combat depression in a way that we (your players) can connect with.

This is my favorite itch.io game. By far. Beautiful  artwork and poignant and often haunting dialogue  puts this game in a league of its own.  Every location is a piece of artwork, and I cannot recommend playing this game to its finale highly enough.


Miles, please release a sequel!