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Five Points Games

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A member registered May 26, 2014 · View creator page →

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I'm not certain what you're asking. Can you rephrase it?

We do not, sorry.

No, that's a copy error. We'll get it edited and the PDF updated.

They're not paired, no. The take influence option shouldn't be on there.

We'll give it a look! Thanks for bringing it to our attention!

No worries! 

You can use an Oracle to account for other players. There's no real 1 to 1 conversion for strict solo running inherent in the rules. Since there's no actual GM, you can simply play a number of Pilgrims and use Oracles as you would otherwise.

You can contact us on our Discord server which should be able to be found at the front of the quickstart or in any number of our more recent products.

No announcement on socials? No announcement here? Really disappointed with how this all was handled. 

It's well past tomorrow. Can we get any information on why there's a delay?

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You can find out Discord here: https://discord.gg/PjKBZDdC

I'm still not entirely clear on the memory sharing process. I think you're indicating that if, for example, I run it for four players over Zoom (which is what I'll be doing), they should each send me their own answers to the questions privately and I, as the GM, will distribute those answers randomly to the players and they will share them as their Troopers max out Fatigue? However, that confuses me a little because under Fatigue it says: "When a Clone Troop has run out of Fatigue, they must reveal their Memory to the table and explain how it differs from what is on the card and how it has shaped them in the current conflict." Which, to me, sounds like there should be some agreed-upon answer "on the card" so that the player can describe how their memory is different and shaped them in the current conflict... I think? Because if a player reveals the answer they were given, how does it differ from anything because there is nothing "on the card", right?

As for this

Let's say there are four players. Rich, Kyle, Sam, and Thomas.

Rich, Kyle, Sam, and Thomas write out their Who Were You answers and everyone introduces themselves to the other players with those questions and answers.

Rich, Kyle, Sam, and Thomas then get index cards. You go around the table and everyone writes four Memories.. The GM then takes all the Memories and shuffles them and hands them out to the Players. So Rich, Kyle, Sam, and Thomas should have a Memory they didn't write after the Shuffle. I think probably you can skip the Shuffle and just have everyone hand a card to the person on the right or left to make sure that they don't get one they wrote. Might need to go back and tweak that.

Let's say Rich runs out of Fatigue. He reveals one of his Memories by reading it out loud. Then he tells the table how the Memory is either not complete, or what is different from the memory they revealed. This is an exercise in Yes, Anding. Rich is taking a story beat that someone else created (or they created though statistically that's unlikely) and then building on it. Altering it. It's taking a story prompt from someone else and spinning off of it.

So for Who Were You - the go around the table means go around and ask each person those questions. Each individual gets to answer who they were with the provided questions.

For What Do You Remember, you let the other players at the table give you answers to flesh out how you play your character and they can be anything that person can think of. Obviously it should be based on what the player answered in Who Were You. And on, the What do you Remember should not be done out loud though for a con I think you could probably do it out loud just to speed things up and help people out who might be new to this level of collaborative storytelling.

Also, so cool that you're running the game! Please let us know how it goes! Throw us a line on our Bluesky or hop into our Discord server to let us know how it went!

You can find the Discord link in this Bluesky post - https://bsky.app/profile/fivepointsgames.bsky.social/post/3llwvplz7ps23

Hey, thanks for the comment!! Means a lot!!

Thanks for the kind words!!

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The only update to the Quickstart will be some copyediting stuff, as far as we have planned. We'll talk over whatever else we feel like we might need to add but I can't make any promises, commitments, or otherwise on that end.

I'd be remiss if I didn't mention - best way to get direct answers, and help with what's not in the Quickstart, is to join our Discord. Pretty active, especially for A Monster's Tail.

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Really glad to hear you're enjoying the game!! Tell your players thank you as well!

1 - Reputation explanations were something cut from the free PDF but they will be in the full game. The PDF went much bigger than we were expecting, but I can assure you (because I just checked because I have a terrible memory) that the Reputations are explained in detail in the full product. It will, in fact, be the very first thing explained in Chapter 3: Character Creation.

 2- Gear is explained in the PDF however. Gear Points (and how you can gain them) can be found under the Travel Mechanics, specifically the Move Gear Up (on page 26 of the PDF), and what Gear is, and how it's used, can be found on Page 24 and 25. The entire Gear List however is not in the PDF but will be in the final product. This was, once again, cut for brevity of the free version of the game.

We expect to have the PDF out to backers at the end of this month. Our artists have December and January off for holidays, family, and the like, but we'll be back swinging with art in the new year. We're aiming for a PDF release by Fall of next year to everyone on Itch and Drivethru, and a physical release to backers in Winter as per Kickstarter obligations. We will then be eying Print on Demand over at DrivethruRPG in 2026 if we can meet all of those goals.

And the likelihood is solid, given that we've been ahead of schedule for our goals this year.

I'd like to give you an update. As we've recently set up a DriveThruRPG store, we will be getting this to Print On Demand there when we're able.

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Hey! Thanks for playing our silly little fishing game! We're not allergic to math, but some of the choices were intentional to drive home that Simple Fisher Sam is scamming you. The game's silly, it's meant to be light hearted, and it's meant to be irreverent to the fishing minigames you find in a ton of games.

1. The cost of bait is relative to the most likely fish you can catch of the lowest Grade possible for the Bait, up to Huge Bait. Huge Bait has been lowered to 15. Kyle got cold feet on that and raised it to 20 but we think you're right, that the price should be lowered and we've updated it to reflect that change. The rest however -

For example, you are more likely to get a Fox Faced Fancy which is 9g rolling on the Medium Fish list, and then more likely to get a Zeta Fish which is 13, or Sam's Little Angle which is 10g. 

The cost for Poor Quality is 4g so you can, just on the most average roll, buy two Bait per the most likely chance to catch Medium Fish. We made the game assuming you'd be using the bait to catch the highest level fish you could, but we still wanted to leave the choice for people on the off chance you get a trophy of a lower grade Fish.

2. If you're using the Gold Tackle on anything lower than Huge then you're not making an optimal choice which was intentional, honestly. The money choices for the higher stuff was made with the intent that if you can afford it, you're catching larger fish and not bothering with the smaller fish. 

You get 5 uses out of the Gold Bait which guarantee a Trophy catch. The lowest Trophy cost of a Huge Fish only requires 2 to break even at the most likely of roll and everything beyond that you're likely to break even on a single roll. You get three or four more uses after that. So if you use the Gold Tackle on a Huge Fish, you're never wasting money. You can't ever not break even if you only use the Gold Tackle on Huge Fish.

3. Catching a God Fish is a special little thing, it's not the end goal. It's why you can't purchase the bait. It's not really designed to make a profit or really what you're aiming at. Huge Fish and Oddities are where we expected people to level out at.

I hope that helps.

- Kyle

That'd be because I didn't put it on the master sheet when I sent it to our graphic designer. It's 12 and 36 respectively. Thanks for the catch! - Kyle

The short answer is: It is possible.
The long answer is: It's not something on the cards at this moment. It'd require Sam to shift from current projects, the major one being getting A Monster's Tail ready for physical print.

We do plan on getting it print friendly now that we have it up on Drivethru as well, to take advantage of their Print on Demand ability. We'll make an announcement when that's coming through the pipe.

It's on the final page on the chart. You need X amount of Domains per Rank. 5 for Lesser, 8 for Intermediate, 11 for Greater, and 14 for Elder God.

It works on all our systems so it seems to be an issue with Foxit.

Yes, it does require the core Masks game to play. We are currently working on a stand alone version however.

I just mean that we didn't write it to be played solo. We wrote it with the idea to be played with 3-4 players. I'm sure you could play it solo with some tweaks and using Mythic.  Also, thanks for backing!

Thanks for backing!!

To answer your first question: Yes. It is incredibly easy to convert the game to using Pokemon. The only issue you might run into is Immunities such as Dark being Immune to Psychic but we're confident it can work. The original Playtest actually used Pokemon. We simply ignored the Immunity Rule and gave a harsher penalty for rolls against what you'd otherwise be Immune to.

Second: We don't have plans for print on demand yet but if and when we do we'll be sure to announce it. We don't currently have our company set up on Drivethru which is the first hurdle but we plan to in the near future. Once we've got that worked out, we'll be looking into doing Print on Demand for all our content up on that platform.

I wouldn't know, I don't know that system to say if it would work or well.

You didn't, we missed that apparently as we added The Unruly at the last minute! We'll get that fixed but for now.

Relationships

I hurt __________ in the past, I hope they can forgive me.

__________ helps me when I fly off the handle.

Those are the Relationship questions for the Unruly.

We hope you enjoy!

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No, they're the same thing. Sightseeing is separate because we had it up for free during the Kickstarter. Also, thank you for your purchase!

The maximum for the Audience track is 3, regardless of Reputation. That's why there are only three pips for the Audience Track.

Yes, the Idol does reset their Drives after a Performance. You no longer get Perks when successfully hitting a Benchmark, that somehow remained from an older version.

The Idol is probably the most complex of the eight but we've smoothed it down a lot. Can you tell me exactly what you're not understanding on The Idol's Audience Reputation mechanic you're having trouble with?

It's not really designed for that at the base game. Maybe for a splatbook or something.

Hey! Thanks for the interest!

We are, indeed, still working on this! We have plans on doing a Kickstarter by the end of the year!! You can keep updated on our progress either here on Itch by following our page or following us on Twitter and Bluesky, here are the links to that, it's the best way to keep abreast of what we're doing, any art we put out or other news.

https://twitter.com/FivePointsGames

@fivepointsgames.bsky.social

We are planning on a physical copy through the kickstarter as well! Thanks again for the interest and the kind words! We're excited to show you what we've got for the future! Lots of plans for the game, splatbooks and additional content are in the works.

Not at the moment but we're working on this! We have a Twitch Channel we'll be broadcasting it on: https://www.twitch.tv/five_points_games

Soon! I don't have a fixed date but it's on our list of things to get done in the next month or two. 

Thanks!! We're really happy with it!

You'll get your code resent when the art is done, yes. It'll be sent to the same e-mail Worst Generation was sent to.

I'm sorry to hear about your husband, I hope he's doing better!

I sadly cannot re-send codes to individual people. They're not assigned to an account, they're assigned in the system to e-mails which then you have to claim. We, Five Points, don't know what e-mails those codes are assigned to. That's something Itch has on their end. We're looking for ways to avoid/work around this for our next Kickstarter because as you can imagine it's been a real, excuse the language but we're just as frustrated as you all are if not more, fucking pain in our ass. So at this time we just can't send you the missing codes for The Midnight Generation. We will be re-sending the WAR Book codes however probably next week some time so as not to spam everyone's inboxes.

As mentioned, we didn't hit All Stars during the campaign. We really wanted to, we got halfway there but the Kickstarter was always to pay for art and graphic design and that money has long been spent. Even if we could reallocate funds from other projects to finish it, we made it clear during and post-campaign that we didn't hit it and it wasn't something we'd be able to put out as part of the campaign. We realize there was some confusion with how it was listed in the Tier rewards and that led to some thinking it was coming out even though we didn't get it hit with the stretch goal.

The only individual Playbook you should have is the Liminal, we've not sent any of the individual ones to our Backers. We might do a collected Just the Playbooks for backers however. We're still in discussion.

I replied on Kickstarter, but we haven't sent these out again. We sent them out last year however. We'll send out updates when we get the art done which should be soon.