Thanks! I’m glad you enjoyed it
Luke I. Wilson
Recent community posts
The reason you don’t do this on Windows, is because Windows uses the extension
.exe which signifies that if you double click it, you expect it to run. While on Linux, there is no standard filename extension for programs, so you tell your filesystem which files should be runnable with
chmod +x filename. Hope that makes sense.
Your computer might not see the game as executable or “runnable”. This is the fault of the game distributor. Open a terminal and go to the folder your game’s executable is in. You can do
ls to check if it is there. It might have an extension like
.x86_64. Run the following command, replacing
NAME with the game’s executable filename:
chmod +x NAME
Chmod is a program that changes the file permissions.
+x is an arguments to chmod, which says “make this an executable program”, and finaly
NAME should be the name of whatever file you want to make executable. You should then try running the game from your terminal:
Let me know if it works!
Scrolled through about 50 assets, all “that’s neat, if I cared to use them.” But this, it’s so colorful and fun that regardless of what I thought I wanted to do in the first place, I know I want to make a game with these! Thanks for making a free asset pack. I’ll make a free game. :)
Hey, if it fails I’ll let you know what doesn’t work! But I just really want to see if it would work. I don’t know how well Unity works for Linux without configuration. I would much appreciate a build :)
I completely understand working alone, it can feel like taking shots in the dark. I basically go to my friends and show them the game and go “huh, huh? you like?”
I’m not able to play your game because I use Linux, and almost every Unity game I’ve tried has a black screen when trying to play. Yours, I was able to start the game, but I could only see the fists, the rest was black. If you could make a Linux build, that would be cool. Otherwise, I understand.
Hi all. VRMN NVZN is my first game. I wanted to design a 2D shootem up with those cool black and white pixel art graphics. Originally I was going to make it paid, like $3 or $5 when it was finished. I was so adamant about making it public only when it was finished that I’ve now had this in the trunk for about a year. Sadly I haven’t had motivation to complete the game but my friend really encouraged me to post it as is. A lot of people say they really like this game
Anyways, the game is simple:
You fly vertically through these caves infested with what are called vermins, shooting them with your space ship. By the third level you will have encountered 3 or 4 unique enemies, lasers and other entities, and the rarer system of powerups
If you like this game, let me know, because I think it would motivate me.
Hey all, I love 7dfps, I've got some experience programming video games. I'm pretty skilled in low level programming languages like Zig, C, Rust, and higher level languages like C#. I'd really love to work on a game from scratch or anything with C!
My GitHub and portfolio: https://github.com/codemessiah/
Contact me via Discord: Code Messiah#7637
Only experienced people / those interested in making a game from scratch please!
Hey, Ben. I wanted to talk to you about the shadows in your game. I'm wanting to do a checkerboard pattern for my game's shadows as well, and I just don't know how to go about it. Could you explain it here, or message me on Discord about it? social cues#6703 I would appreciate it.
I really wish I still had the code, because I was planning on several great things for Packet Racket, since it was first being developed:
- Powerups like fast ball, or flaming ball, maybe a ball you actually have to dodge, or making your paddle twice as wide
- Online games (hence why it was named Packet Racket)
- Customizable colors
- and much more.
I'm really sorry I stopped working on the game. It was primarily because I was new to Godot. I'm working on some more really interesting games that will all be available again on all platforms, and some games for free. They will be published on this account I'm replying from. I'm working on a futuristic pixel art space combat simulator (look for Star Raid) and "The Turing Machine" which is a game which visualizes how computers work and how anything can be computed with eight simple instructions.
C# and Java have nearly the same performance profile. It may be efficient if you were to use Java for multi-OS production (and easy to use OpenGL bindings). C# can be multi-OS with Mono, but as it'd probably not hurt you any more to use Java, that's what I'd suggest.
I studied programming language performances a while back. Java uses a lot of ram, but it's CPU performance is about 5x faster than Python, and just about 2x slower than C.