Postcard from Brentville has a lot of hurt to it. I think that the way it creates an emotional reaction in the reader is very excellent. I write so much gore, but for me, something like this can be much more emotionally effecting.
The other thing I think about, is how much this reads like a plural/DID sort of story. I think about the different aspects of Diedre, how the tantrum is called "the brat's tantrum"... I can see how that could get very tied up in dolls and kig, since it is a very physical way to change yourself, embody someone else, look totally different. The trauma experienced by Diedre seems super intense as well. Children are not made for an isolationist life.
Thank y'all for making this game. Glad I got to read it.
Fisher
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Really really enjoyed this. Truly a game for the freaks. The writing was awesome, the art and direction was also incredible. Even the design of the weapons is something I really enjoyed, real sicko choices on every level and I think that is excellent to see.
If this had been made within the 6 week timeframe (and was still close to this) it would have had my vote for a win. But since this was an honorary submission, I hope you will accept an honorary win. Great work, and I hope you make even more stuff that cuts deep and to the core, blood spraying out wildly, just like this.
Even if the specifics of our experiences are different, I definitely understand and feel what it was like to be muzzled like this. To try to present in such a way. I mean, even still, I muzzle myself in scenarios where I present in my job as my "work-sona".
Being an it/its dog with all my heart the way I am is the thing that freed me from my muzzle in many ways. I hope that you find your happiness, Anemone.
Really really excellent work here.
Yearning, exploration of femininity through kigu, the perfection that feels impossible to actually display with the body, and the way things get steamy but still leave room to imagine how it plays out (all while still feeling satisfying to read).
This did a lot in a very short time.
You see, few people take the time to really question: "How could I make the experience of AI chatbots WORSE"
Having people (or... maybe they are AI's that are given robot bodies? Pretty much the same thing anyhow) Need to log in and answer inane ai chatbot prompts so that way they can get more time to spend in their physical human body is a wild idea, but it is equal parts harrowing and interesting. Really gets to the heart of all the wild shit people ask AI chatbots for, from wanting the chatbot to provide them therapy and moral support (don't even need to mention the services that are entirely about having AI do that) to having AI generate things that a human would be better off pondering, or shit for business ideas.
Regardless. I found the game interesting and I enjoyed my time with it.
Really enjoyed this. I loved how quick and snappy the fight scenes were, and how Nikko got better with each fight. I also think the sounds and music were really nice additions to the game, and played well with it. Mala did a great job with the art as well, everyone was so pretty. Even when Nikko was really damaged, I think she looked really awesome.
The ending was also really really great. The ways in which that damage will be permanent. The sense of self as she turns into something that truly is only robotic. But that's ok. Nikko can manufacture the data.
"It tastes like blood and I am happy."
People really do be getting wacky with it, don't they?
Anyway, I'm glad that I was able to host, and that so many wonderful games were submitted to the jam. (Some planning for my jams is allowed in advance by the way. Just don't start writing or making assets for the game until the jam starts and you're fine)
From the moment when Char says that she wanted to put her mom's finger in her mouth, it was clear the dynamic that was going to be present in the game.
I do find the premise intriguing, the desire for normality while disabled, the complicated layers of the characters happening here, and clearly so from very early on. The characterization is very strong, and so is the writing of the yearning and desire, both the kinds that Char has yet to fully understand, and the kinds that her mom understands very well.
I appreciate the buildup of the yearning, the tension, the fear, as both characters grapple with their desires in different ways.
And then I ended up not making any notes between that point from fairly early on in the story, to the end. All of the different elements come together excellently in this game - from the writing to the art to the music. Beyond that, the story itself is written very well and covers a wide range of emotions. Pain, guilt, shame, sadness, longing, and love, all blended together in this relationship that Char and Noel worry might be wrong, might hurt the other, but which ends on notes of pure joy and happiness. I think that this VN really gets into some of those complicated feelings, but I feel like the relationship presented here is one that is able to work the way it does because of the reliance the characters have on each other due to Charlotte's disability. It's much easier to forego thoughts of a normal life if it was something Char had already been locked out of - and that's the angle the VN leans into.
Overall, I just think this VN was excellently done.
Ok. I love that you gave J the lil… moe candycorn fang. And the whole mixed candies aspect is very fun, immediately making the mind wonder what J did to get them all, once the MC expresses that this is strange.
I enjoyed all the different ways for the encounter to go wrong. It’s really easy to get J to kill you immediately, and there’s plenty of opportunities to get things to go poorly even as things progress.
However, I also enjoyed the options to get horny with J, and the different dialogues that can happen by leaning into J’s tenderness. It both utilizes a desperate desire to stay alive and also a desire to get horny haha. I also like the different options for endings and how even if you survive, there is either the layer of being a plaything or the fear that you could still end up being tortured and tormented. .
Other than that, I liked the derangement of J. They are a bit unhinged, as you must be to kidnap candies for cannibal candy orders, but I like the surprising amount of layers provided in such a short amount of time. I also appreciated the world building added to provide depth to this candy world. The erotic and candy gore descriptions were both fun, and I enjoyed my time with the demo. I look forward to further additions to the game and other projects y’all work on.
I loved the slow beating music, the intro into this story, the scenery instantly created and made through the presentation of it all.
Excellent job of creating tension, both of mystery and sexuality, between these characters with the introduction of Carmen to the room. I love that Angela is so incredibly direct about her desire to kiss Carmen- as she must be, in a short vn like this, if you wish to include sex.
Even with the title, the main menu screen, everything that gives me hints as to what shall happen in this VN... that first sex scene is still a surprise.
From there, the VN goes pretty full force on the eroticism until the end. I think that the moments where the two royals need to have some decorum provides nice moments to recollect and breathe until the next sex scene. I think that the idea of a kind of social horror in the sense of standard hierarchies of power being utterly waylaid so an empress can go doggy mode and get fucked like a hound in heat is an amusing one. "This visual novel would make the head of a medieval peasant explode" type of energy.
I think that the punk music for the sex scenes (and all the other times it was used, which was most of the vn lol) was an excellent choice. I think it taps into the reality of these royals wanting something much more carnal and animalistic than proper decorum. They want to fuck nasty with it.
I don't play these kinds of games too often, but I enjoyed this! I liked trying to figure out the correct path but also enjoyed getting every single death and ending in the game.
While there wasn't anything explicit, I think there is an erotic element here for folks who enjoy bad ends, snuff, and transformations. (My personal favorite was the one where you get turned into goop when you click on the cloning tube twice, heh.)
LLA began with a bit of a slow burn as the characters were introduced, but then around the 1/3rd mark started to pick up the pace, and I feel like a bit over the halfway mark the game hit its full stride.
These pilots are such excellent creatures. Green always wishes to keep the peace, never wants to say no. Purple wants to have any sort of agency in a world that has stripped them bare of nearly every shred of it. Purple can't even cum without doing so in the mech that has a port which slots into their crotch. Red is the "good one", the kiss ass, the one who self selects to be the team leader even when nobody asked. Blue has the trauma and the bunny and has probably died 500 times.
Eagle eyed viewers will notice that Blue's pilot designation number (shown in the top left of the screen) is way lower than that of any other pilot. Which explains why Blue is... the way that she is.
I enjoyed watching these pilots bounce off each other, the ways in which they seem to make this shitty situation... worse, actually? I also enjoyed the ero scenes, the ero horror scene, the horror scene, and the ways in which things went to shit.
I think the ensemble cast worked well for this game and I'm glad I got to see things from the perspective of all four pilots, and that there were a handful of them to see different responses to the shit pilot existence.
This game felt like a dissociative haze, which feels appropriate, considering the contents.
Honestly, some elements of what was depicted by Bonnie's experiences also made me think of DID alter switching, the way that the story would jump around and come back in moments of sexual experiences and/or trauma.
I feel like this is a story filled with hurt and trauma, something that feels like an attempt to process emotions (or is made to depict a character processing emotions) and the ending scene with the therapist judging the inclusion of a child in this, also feels reflective of the current discussions and opinions about such pieces of media. This is especially true considering the stuff that has been going on with itch and various platforms in general.
Demon nuns. They want to fuck this father. And this isn’t a half hearted affair. This includes all sorts of religious language and terms I haven’t heard in quite a while. It is fully committed to the premise, the idea, and I think that earnestness is a true strength to the game.
(Also if you are reading this and you like old saggy titties this game is for you.)
I enjoyed bullet biter. I can’t deny that a part of me is reminded of the human-demon hybrids of Chainsaw Man when I was picturing the fighting and weapons on display in this VN. I think that this odd doll filled world was interesting though. A limbo that these characters are sent to by Death, their only true purpose being to die and kill others, is interesting to play with.
Also I thought the weapon sex was fun, idk how else to describe it.
The self hatred and anxiety thoughts and writing in this were so potent it gave me anxiety in my own physical body when I read this, which is honestly impressive and speaks to the work/writing. Anyway, I did find it interesting overall - and I am curious to see where it would go/how it would end, if you finish this.






