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FishBlox

143
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5
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11
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5
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A member registered Jun 10, 2022 · View creator page →

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Good concept, fun to play, but could have been even better if there had been more feedback to attacking. I found myself constantly having to watch Zeus' healthbar to gauge whether I was dealing damage. I did like the shifting character sprites as one lost more and more power, a nice touch. Overall, a good game.

The art style is very cute, but the game suffers from its difficulty. The premise is also good, but some sort of tutorial would be heavily appreciated. Other stuff that would be nice is: a way to slow down the bat (its move speed that is) e.g holding spacebar to halve its speed; It's really hard to dodge that many bullets in a confined space, when you're moving at double their speed. Maybe also an increase to damage, it takes a *very* long time to kill the Vampire with the current damage setup.

It was enjoyable nonetheless, despite what I just said. Good job :D

As a sucker for roguelikes, this was great. Kinda hard, but not unfairly so, could have done with a few more items, but I really liked it nonetheless! Great job! :D

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Yeah, I noticed that progressing past the second level was a problem 1 min after the deadline :/ It is a bug which sucks, but whatever.

Thanks for trying it out anyhow, if you want to continue, there is a debug way to do it by pressing "H", but you need to only hold it for a single frame near the hole for it to work correctly, otherwise it will progress the waves multiple times at once.

Very nice visuals, good soundtrack and fun game play. No critiques. Although maybe a harder difficulty would have been appreciated and a tutorial. Great game! :D

Thanks for playing the game. Yeah, the orbs spawning in the same place is a problem, sadly didn't have time to fix it, as just getting it done was the first priority. Sorry about that :)

Ah, sorry about the clunk! Hope it was still enjoyable though XD

This was fun, always like a good racing game! Concept was well executed and the constant switching between controlling the drill and run n gun gameplay was enjoyable (especially since that mechanic is one of my favorite mechanics from Zelda II). My only critique is the lack of variable jump height when scavenging resources, as it wasted the very finite time one had to find items and boost fluid. The difficulty was also well adjusted, got first on my first try, but it didn't feel like a pushover. Overall, well done :D

WOW. This is really impressive work. Great art style, great soundtrack, great gameplay, and a great concept. Insanely impressive!

Fun little game, a nice first game jam entry. Generally, I liked the gameplay and the card system (even if I didn't make much use of it, but that's besides the point XD). It would have been cool if the scoring system had been explained in the tutorial, but that's a minor point, as it is relatively simple. Overall, good job :D

I don't really know what to say about this except that i liked it a lot, and the overseer's comments are really fun. It also looked quite good. Sadly it was slightly janky sometimes,  but apart from that it's good!

Even though the graphics are simply they still manage to look great, the gameplay is fun (and quite cute), although one thing that was slightly annoying was that the cats were so slippery, but since everything else was really good it's not a big issue. Solid game had some good fun with it

This is really well made, it all just looks so cute, and its fun to play, got slightly to hard for me later in the game but i still enjoyed my time with it

This is so cute, I really low the little maniacly comments the knight comes with every now and then, there were some problem with the bats once your sword became bigger (primarily with them speeding up to the point where you can't turn around fast enough to hit it and just die), but yeah i thought this was really cute and well executed overall! 

The music was really good, this was fun to play, it was slighty hard to figure out what the actually range of towers was as the display range was constantly changing with the animations of the towers, but still it was fun.

So this is really polished, the music is also nice, especially like the heavy extra screenshake when the big guy takes a step, adds a lot of impact to him.

This is really nice, and its so cute! And it looks really good, solid entry overall! :D

Thank you! :D

To addrese the controls i did contemplate inverting them when you got to the top, but i decided against it due to my assumption it would be as confusing to have your controls inverted halfway up the eye.  Still thank you for playing. 

I completly agree, and did not intend for the difficulty scaling to be so slow, but while i was redoing it i had to leave and sadly did not have time to redo said scaling. The original intention was for the scaling to gradually decrease the time btw waves and increase the spawn amount, although it this is technically in the game it just scale way to slowly, but thank you for trying and giving feedback, I will attempt to push a build with better scaling once the jam is over. 

Yeah its more of a mele blast, which does intended for you to go mele on the Enemy, all youve got to do is attack after they attack

Should probably explain how to attack on a planet, so it should use the same Key as while flying which would be the "A" key. otherwise thanks for trying our game

Interesting feedback, i do agree that the controlles could be streamlined a little bit, and that the camera could be better, so overall thanks for the feedback if we do a post jam update we will try to take it into account

Well i dont see anything so i guess go for it

So first of this is great how does it only have 9 ratings? so otherwise really nice and simple pixel perfect cameras love the dash effect, and the screen transitions look beutyfull pretty nice soundtrack although i dont think there was a sfx for when i dashed? really would have liked more levels but otherwise great job

Really like that shader you are using for the light, pretty nice game overall, although the jump felt a bit floaty, otherwise nice little platformer

Sorry about the fish thing (as in getting killed while upgrading), and i think ill actually take your example idea given that iv been trying to finding a solution to that, thanks for playing

God i'm impresses with this one, fantastic visuals, and that soundtrack wow, i like the idea of shooting enemies with their opposite although i feel like it wasnt really working since i saw no substantiale difference in using black and white bullets otherwise great game feels really nice to play

Great job :) 

So i really loved the concept of these different creatures, who all react differently to light, pretty nice game

Fixed this

Very cute, and relaxing, was suprised to find another little calming game in this jam, good job!

It was a pleasure 

Wow great game, best art of the jam easily , only nitpick the paper mini-game feels slightly clunky, otherwise Wow truly a goty

Yeah have a thing i cant fix in my game either because of jam rules, ill probably fix it when the jams over

Very nice, cute art pretty good gameplay loop, and a great concept, only problems are that it gets a bit repetitive, could use a ranged enemy to spice things up, otherwise very very nice

Oh your right, i think that's a bug that makes sharks die to fast, although it does stop being viable if you pick a few xp upgrades, also thanks for the feedback

Yeah thanks for you reply, using in edge on a windows pc, yeah it happened on every level 

Really like this one, have a few nitpicks like not knowing how to beat the first level instantly (got past it once i saw there was a switch controle), intresting idea, good music, although getting hit by a spike was mildy anoying seeing as i had to press the r button to restart the level and it didnt just restart by itself, otherwise fantastic game for the time frame

very confused, saw some cute scary things, and then they didnt kill me? i am just confused although did have quite the nice horror atmosphere