Good concept, fun to play, but could have been even better if there had been more feedback to attacking. I found myself constantly having to watch Zeus' healthbar to gauge whether I was dealing damage. I did like the shifting character sprites as one lost more and more power, a nice touch. Overall, a good game.
FishBlox
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The art style is very cute, but the game suffers from its difficulty. The premise is also good, but some sort of tutorial would be heavily appreciated. Other stuff that would be nice is: a way to slow down the bat (its move speed that is) e.g holding spacebar to halve its speed; It's really hard to dodge that many bullets in a confined space, when you're moving at double their speed. Maybe also an increase to damage, it takes a *very* long time to kill the Vampire with the current damage setup.
It was enjoyable nonetheless, despite what I just said. Good job :D
Yeah, I noticed that progressing past the second level was a problem 1 min after the deadline :/ It is a bug which sucks, but whatever.
Thanks for trying it out anyhow, if you want to continue, there is a debug way to do it by pressing "H", but you need to only hold it for a single frame near the hole for it to work correctly, otherwise it will progress the waves multiple times at once.
This was fun, always like a good racing game! Concept was well executed and the constant switching between controlling the drill and run n gun gameplay was enjoyable (especially since that mechanic is one of my favorite mechanics from Zelda II). My only critique is the lack of variable jump height when scavenging resources, as it wasted the very finite time one had to find items and boost fluid. The difficulty was also well adjusted, got first on my first try, but it didn't feel like a pushover. Overall, well done :D
Fun little game, a nice first game jam entry. Generally, I liked the gameplay and the card system (even if I didn't make much use of it, but that's besides the point XD). It would have been cool if the scoring system had been explained in the tutorial, but that's a minor point, as it is relatively simple. Overall, good job :D
This is so cute, I really low the little maniacly comments the knight comes with every now and then, there were some problem with the bats once your sword became bigger (primarily with them speeding up to the point where you can't turn around fast enough to hit it and just die), but yeah i thought this was really cute and well executed overall!
I completly agree, and did not intend for the difficulty scaling to be so slow, but while i was redoing it i had to leave and sadly did not have time to redo said scaling. The original intention was for the scaling to gradually decrease the time btw waves and increase the spawn amount, although it this is technically in the game it just scale way to slowly, but thank you for trying and giving feedback, I will attempt to push a build with better scaling once the jam is over.
So first of this is great how does it only have 9 ratings? so otherwise really nice and simple pixel perfect cameras love the dash effect, and the screen transitions look beutyfull pretty nice soundtrack although i dont think there was a sfx for when i dashed? really would have liked more levels but otherwise great job
God i'm impresses with this one, fantastic visuals, and that soundtrack wow, i like the idea of shooting enemies with their opposite although i feel like it wasnt really working since i saw no substantiale difference in using black and white bullets otherwise great game feels really nice to play
Great job :)
Really like this one, have a few nitpicks like not knowing how to beat the first level instantly (got past it once i saw there was a switch controle), intresting idea, good music, although getting hit by a spike was mildy anoying seeing as i had to press the r button to restart the level and it didnt just restart by itself, otherwise fantastic game for the time frame










