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A jam submission

ShadowDashView game page

Dash through the Shadows!!!
Submitted by unox234 — 3 days, 14 hours before the deadline
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ShadowDash's itch.io page

Results

CriteriaRankScore*Raw Score
Music#533.6923.692
Gameplay#613.6923.692
Is the graphics 1 bit?#784.8464.846
Overall#783.8083.808
Originality#1243.6923.692
Theme#1323.8463.846
Art#2493.0773.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Write down what effects you used.
Shadows

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Comments

Submitted(+1)

it's fun, I really like the dash mechanics, the controls are nice, good work

Developer

Thanks! :) Glad you liked it

Submitted(+1)

I like the dash mechanic. It feels good to use and works well. It's exhilarating to zip around and through gaps.

The level design could use a bit more thought though. It felt too claustrophobic. The last level is the biggest offender of this. I wanted to dash around and move quickly but found it better and easier to just walk around when the walls and spaces were so tight. I think the game could be improved by focusing more on making the dash an exploration mechanic and instead having wider areas that also have platforming challenges. An example of this would be to have coins hidden in the air that can only be reached and found by exploring high up or in areas only reachable through dashing. Something good though in its current design is giving windows for the player to see through spaces. This gives the player some direction on if there might be a coin nearby and which direction to start looking for it.

The controls could also use some work. I played on controller and the jump button doesn't feel very natural for me. This is of course a personal preference, so feel free to take it with a grain of salt. I think the keyboard controls could be improved by setting dash to mouse controls rather than shift+wasd.

Good job overall!

Developer(+1)

Wow, thanks for such a long comment! Really appreciate it :) Glad you liked the dash mechanic!

I totally agree with all your points. At first, the levels were supposed to be a lot bigger aand roomier, but that would mean I had to up the resolution, and I really wanted to keep the 1-BIT lowres feel. However, I wrote the whole moveset before I designed the levels and theme (classic beginner..), so all gravity, speed parameters, etc didnt really feel right in the smaller levels. Didnt have a lot of the the rest of the week, so I decided to upload it as is.

Love to hear that you played with a controller! The moveset was actually meant to be used with an analog joystick :)

Submitted(+1)

So first of this is great how does it only have 9 ratings? so otherwise really nice and simple pixel perfect cameras love the dash effect, and the screen transitions look beutyfull pretty nice soundtrack although i dont think there was a sfx for when i dashed? really would have liked more levels but otherwise great job

Developer

Thanks for you comment! Glad you liked it :) I might actually make a non 1-bit remake later on. I'm thinking of a puzzle element where you need to switch the color of your light!

Hmm there should actually be a dash SFX. Not sure why it didnt work for you

Submitted(+1)

Awesome movement! The jumps, the dash, the sounds and animations, everything feels great!

Add some depth to the gameplay, like another goal and you got yourself a great game!

Developer(+1)

Thanks :) I was a little short on time in the last days of the submission fase, so the core gameplay is still very basic. I agree though, it misses some gameplay/puzzle elements!

Submitted(+1)

It's nice that the music slows down when you dash

Developer

Hahah that was a very essential element to me :) Glad you noticed it

Submitted(+1)

cool game,mind if u rate mine too? :D

Submitted(+1)

great idea and good execution.

Submitted(+1)

Love the game, it's a great execution on the idea and I love how much character you squeezed out of the guy. honestly ended too soon.

Developer(+1)

Glad you liked it!

Submitted (1 edit) (+1)

Really fun! Although some moments were a bit frustrating trying to fit in the cramped spaces, but other than that though great game. Keep it up!

Developer

Great to hear! Yea, the moveset was made for much larger levels, but midway I decided to shrink down the levels with a pixel-perfect camera to get a more 1-bit style. After that, I didnt really have any time left to  rework the movement.