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firethorn43

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A member registered Dec 01, 2015 · View creator page →

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Thank you for the detailed feedback! Hoping that after the voting period, some bug fixing will already be underway. I really enjoyed developing this concept and believe this is just the beginning for something cooler, particularly the card concept.

 Appreciate the detailed feedback!!

I think we did struggle most with the theming and in turn the related mechanics not coming together yet, like the chasing and hurdles. I was also concerned with the controls, as it's very difficult to use the buttons and crank at the same time. It will likely become more focused over time on not mixing the inputs and having meaningful obstacles. There's definitely too much going on, but I hope it remains unique and fun as we develop it further :)

Love this one. I think if the maximum digits were lower, the game could be a lot more fast-paced. I was only able to get through 2-3 cars when i tried to get them all to 0 miles, and its unclear if it would have been better to go through more cars with higher mileages than fewer cars with low mileages. It might be better to just have the player focus on getting to 0 or near 0 instead of asking them to consider if they should cut their losses on higher mileage vehicles. Great job!

Very well produced! It's difficult to design games around using the crank and buttons simultaneously without losing your grip. Especially action-based. The potato sack race I was especially struggling with, but loved that idea!

Very unique. I would love to see this mechanic used in an expanded game :)