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A jam submission

Super High School Sports Day CrankathlonView game page

A Sports Game for Playdate made for PlayJam 2
Submitted by digikerot — 1 hour, 48 minutes before the deadline
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Super High School Sports Day Crankathlon's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#14.3504.350
Use of console#14.8004.800
Creativity#14.6004.600
Overall#14.5834.583

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Pre-made assets
Reused a few sound effects from Queen of (Mine) Carts

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Comments

WOW.  So much variety, polish is off the charts, and a lot of charm too.  Wish the text was a bit more legible, but thats a small gripe.  Sack race was a cute implementation of the crank.  I forget which event (sorry), but there was really only one event that fell flat for me - all the rest were a lot of fun.

Submitted

This is really well done for a one-dev project in the time frame! Amazing work!

Submitted

I love the art! And wow, there’s so many well made menu screens (intro, avatar selector, results). Seriously amazing.

I liked that there are so many ideas and each can go a long way in a possibly future non-gamejam version — some of these I did not get from the description, some feel a bit unbalanced (I was really afraid of the electric hurdles until I hit one :D), but all are interesting a play well after few tries. 

The stamina mechanic in the races is magically balanced and feels really good. It would be great to be able to watch the character on the screen while checking the bars (my vision tunelled hard into the bars :D), but it plays well anyway.

Developer(+1)

Thanks, I really appreciate the feedback.

I am pretty unhappy with the way the event introductions ended up - the original plan was to do each event introduction as an image so that I could includes some diagrams pointing out some of the key aspects, but I ended up running short on time so just fell back onto whacking some text into an ordered list and throwing it on screen with a drawTextInRect command. It was very much a "something is better than absolutely nothing" solution. I feel like the shotput event in particular is a little cryptic about what it's expecting.

It's funny you should mention the hurdles, though, as the penalisation on that is actually bugged out and slightly less impactful than I was intending. I ended up leaving it because I liked the way the sound effect looping as a result of it sounded, but it does mean there's actually two frames of the electrocution animation that never display.

I do hope to do a tidied up DX version at some point -  I want to rewrite half the code for the ball throwing event, and I really want to put in the egg-and-spoon race I wanted to do but ran out of time for - and adding some extra feedback on the stamina gauge is probably something I'll have a major think about there.

Submitted

Oh, thanks for such detailed reply! 

I totally get that about the introductions — I was really happy that I could squeeze an animation into my game, but even that was a lot of work and I have just one mechanic in the whole game.

It was exactly the shotput that tripped me. Anyway, these compromises are totally to be expected when trying to do anything in <48 hours. I had reserved just 6–8 hours for the jam and in the end I spent 12 hours working on it late into the night.

And one more thing — I already spent more than those original 12 hours post-jam just trying to reorganize my code to squash some weird bugs in the game. So good luck with the rewrite! I can wholeheartedly recommend starting with clean slate and well designed outline and only then cherrypicking from the code from the jam :D

Submitted

Very well produced! It's difficult to design games around using the crank and buttons simultaneously without losing your grip. Especially action-based. The potato sack race I was especially struggling with, but loved that idea!

Developer

Thank you! I really appreciate the kind words.

Nice, the stamina was a good trick that makes it better than the old track and field games. I got a little confused as to how the sack race was supposed to work

Developer

Thanks!

The stamina was actually mostly there to disincentivise players from just wailing as hard as they could on the crank - I tend to feel like there's a line between "Playing games with a crank is really fun" and "Oh boy I feel like I'm going to accidentally scrape all the plastic off the side of this console" that I wanted to try to ensure people stayed on the right side of and that immediate feedback felt like a good solution to it.

(+1)

Looks absolutely great, has a surprising amount for content for a game jam game, some of the instructions for the games can be a bit confusing but overall still a great game

Developer

Yeah, the instructions were literally a "well, this is probably better than nothing" thing crammed in the quickest way I could think of in the closing hours of the Jam, though it did get me thinking about how there's not necessarily a good consistent way to describe Crank positions, as I tend to think of "Down" there differently between when I'm playing on the console versus when I'm testing on the simulator.

Submitted(+1)

This awoke so many gaming memories! Incredible how this was made by 1 person in only 3 days

Developer

Thanks! There's an awful lot of reused code between the events in the game, so it wasn't actually quite as much work as it probably looks at first glance!

Submitted

Still absolutely captures the feel of old Track and feel games though. So great work!

Enjoyed every minute of it :)

Submitted(+1)

Awesome game, lots of content for a game jam game! The events are fun and the player choice serving also as a difficulty level is a great one. Really enjoyed it, top notch game.

Developer

Thanks!

(+1)

This game is a lot of fun and very polished. Love the artwork. I had a lot of laughs when I messed up some of the events. Well done.

Developer(+1)

Thanks!

Submitted(+1)

There's an impressive amount of game here. All of them were extremely hard though. :D

Developer

Thanks! I appreciate the feedback. And yeah, I completely ran out of time for (a) good instructions and (b) any kind of actual game balance.