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Firefly

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A member registered 27 days ago · View creator page →

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Hmm. Point taken.

Try playing Elven Legacy Collection. Also, has nobody here played Elvenar? I mean really.

this link leads to the exact same topic lol

Also, no games with elves? Really?

What about the Elder Scrolls? Pillars of Eternity? The Witcher 3? For your consideration I compiled a short list below.

Alundra
Baldur's Gate 3
Divinity: Original Sin 2
Dragon Age: Inquisition
EverQuest
EverQuest II
Final Fantasy XI
Kingdom Rush: Origins
Lego The Lord of the Rings

I find this extremely offensive. I do not write with AI and only use local models to code with them. As further evidence, I have analyzed my own writing with https://quillbot.com/ai-content-detector a free AI detector tool, and found no trace whatever of AI, a fact which you may confirm for yourself.

I do not appreciate the idiotic remark. Before you make stupid accusations like this, do a little research maybe?

Thankss! Although it's not meant for high level chessplayers (it gets really frustrating in the strategy department lol), it was great fun to make and I'm glad you like it!

About a week ago, I saw this post and thought what the heck, why not. Now a week of working on this little side project, and I have a fully functional game based on this concept. Feel free to play it as much as you want and test out the idea you created. And thank you for the idea - I was getting bored with life honestly!

https://firefly27.itch.io/dungeon-chess

And no, dice rolls didn't ruin chess.

I keep going back and forth on this, so I'm writing it out to settle my own thoughts.

What happened to coders was not nothing. Millions of people spent years, decades, building up a body of work. They posted it openly, shared it, contributed to projects because the culture said that's what you do, that's how we build together. And then companies scraped all of it, fed it into models, and turned around and sold access to a thing that could do a rough approximation of what those people spent their careers learning to do. And a lot of those same people got told their roles were shrinking, their rates were dropping, their skills were becoming optional. The code was taken. The credit was not. The compensation was zero. And now we're supposed to just be excited about the technology.

I don't think I owe those companies my enthusiasm. I don't think I owe them my data, my prompts, my subscription fees, or my quiet participation in an ecosystem that treated a whole profession's output as free raw material. Using their servers, their APIs, their cloud-hosted assistants, means feeding the machine that already ate someone else's livelihood. It means my usage patterns become their training data. It means my money becomes their runway to do it again to the next group. I don't want to be part of that loop. I just don't.

But here's the part I had to sit with for a while. The knowledge is still there. The patterns, the techniques, the solutions to ten thousand common problems, the accumulated understanding of how software works, all of that got learned by these models from real people's real work. And I can't pretend that knowledge doesn't exist now, or that refusing to touch any of it is some kind of moral purity. It would just be cutting myself off from a tool, out of principle, while the principle doesn't actually help the people who were wronged. My suffering in silence doesn't put anything back into their pockets.

So the compromise I've landed on is local models. Run them on my own hardware. No server. No API call. No telemetry. No company seeing what I type, no corporation logging my workflow, no monthly payment going to the people who pulled off the largest uncompensated labor transfer in the history of software. The weights are on my disk. The electricity is mine. The inference happens in a box under my desk.

And yeah, those weights were trained on code that coders wrote, and I don't forget that. But using a local model is more like borrowing a book from a library than renting a service from the company that stole the book. I get access to the collective knowledge. I get the autocomplete, the explanation, the quick draft, the debugging nudge. But I give nothing back to the pipeline. No data. No money. No legitimacy. No signal that says this is fine, keep going, do it to the next industry.

It's not a perfect position. I know that. Someone will say the weights themselves are the stolen thing, and they're not entirely wrong. But I think there's a meaningful difference between using a tool that sits on your own machine and subscribing to the service of the company that built its empire on the taking. One is a quiet, personal use of knowledge that's already in the world. The other is handing your support, your data, and your dollars directly to the people who did the taking, and telling them it worked, do it more.

I can hold both things. I can be grateful for what coders built, angry at what was done with it, and still open a terminal and run a model locally to help me through a stubborn bug on a Tuesday night. Those aren't contradictions. They're just a person trying to use a tool without kneeling to the people who misappropriated it.

I don't support the industry. I just use what it made, on my own terms, in my own house, where nobody is watching, and nobody is getting paid for stealing everyone's stuff.

And I think that's as close to right as I can get.

An excellent game right from the start. Amazinggg work with building suspense!!

No problem!!

Enjoy playing Penguin Land

ahh. Unfortunately that game is proving incredibly difficult to find. Might I suggest the LCD Retro Games collection on Google Play as a good place to look? I personally do not have an available Google account at this time, so I cannot check for you.

You should be able to find and play this game if you follow these links.

To get the game file: https://www.myabandonware.com/game/penguin-land-aoh

To get the software required to play the ROM file: https://www.retroarch.com/

Hopefully this works for you, feel free to follow up with any other questions you have.

In no way am I addicted to AI. As a coder though, I can see where you're coming from.

Rather than viewing AI as a magic wand that gives me whatever I want, I view it as a tool. I stopped demoting AI everywhere a while ago because the genie's out of the bottle, so to speak. Everyone's seen AI. It may be wrecking the world, but all the big companies are making billions off it all over the place, and the public loves using AI. Eve  if there are dissenters, most of those even use AI.

I'm sorry you feel like that and I entirely get that. As someone who spent tons of time and effort learning how to code... yeah, I know it sucks. But demoting and refusing to use AI is not going to change the world back to the better way it used to be.

Eh... it seems this is an online arena game, in which case your game needs to be really present out there. Create YouTube videos of your gameplay, meme junk almost always goes viral and your game seems built on the Brainrot culture lol. Also make sure your game has bots in the case of a long wait for a match, nobody likes waiting XD

This is very true.

Unfortunately this game does not appear to exist.

Possibly a niche indie title or something small, but I cannot seem to identify this game anywhere.

That's awesome that Before Your Eyes hit you so hard. It is such a unique experience, and it is really cool that you were inspired to make a video about it. You are absolutely on the right track with What Remains of Edith Finch. It is widely considered a masterpiece of short-form storytelling (usually takes about 2 to 3 hours) and has that same emotional wow in it. Personally, I found it incredibly absorbing. Definitely play it next

Since you are looking for more short, impactful story games, here are a few quick recommendations based on my gameplay experience:

- Firewatch (3 to 4 hours): Incredible writing and voice acting with a gripping, mysterious narrative set in the Wyoming wilderness.

- Florence (about 1 hour): Very short, but a beautiful, interactive story about life and relationships that really sticks with you.

- A Short Hike (2 to 3 hours): A bit more lighthearted, but it is a charming, concise, and surprisingly meaningful little adventure.

- Inside (2 to 3 hours): If you do not mind minimal dialogue, this puzzle-platformer tells an unforgettable, atmospheric story purely through its environment and gameplay.

Hope you enjoy Edith Finch and whatever you pick up next! PS. your video does the game justice

Calling AI art lazy misunderstands both the creative process and the tool itself. Art has always evolved alongside technology. When photography was invented, traditional painters called it cheating because it didn't require brushing a canvas. When digital art emerged, people said the same thing about undo buttons and layers.

Using AI doesn't mean someone isn't trying; it means they are using a different medium. Crafting a compelling AI image often requires significant effort: conceptualizing the idea, iterating on complex prompts, curating the results, and frequently editing or compositing the output in other software.

Furthermore, AI democratizes creativity. It allows people with physical disabilities, lack of access to formal training, or different neurological wiring to visualize and share their ideas. Valuing traditional skill is great, but gatekeeping creativity by labeling new tools as 'lazy' ignores the fact that art is ultimately about expressing ideas, not just the physical exertion of making them.