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Firefly

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A member registered 6 days ago · View creator page →

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In no way am I addicted to AI. As a coder though, I can see where you're coming from.

Rather than viewing AI as a magic wand that gives me whatever I want, I view it as a tool. I stopped demoting AI everywhere a while ago because the genie's out of the bottle, so to speak. Everyone's seen AI. It may be wrecking the world, but all the big companies are making billions off it all over the place, and the public loves using AI. Eve  if there are dissenters, most of those even use AI.

I'm sorry you feel like that and I entirely get that. As someone who spent tons of time and effort learning how to code... yeah, I know it sucks. But demoting and refusing to use AI is not going to change the world back to the better way it used to be.

Eh... it seems this is an online arena game, in which case your game needs to be really present out there. Create YouTube videos of your gameplay, meme junk almost always goes viral and your game seems built on the Brainrot culture lol. Also make sure your game has bots in the case of a long wait for a match, nobody likes waiting XD

This is very true.

Unfortunately this game does not appear to exist.

Possibly a niche indie title or something small, but I cannot seem to identify this game anywhere.

That's awesome that Before Your Eyes hit you so hard. It is such a unique experience, and it is really cool that you were inspired to make a video about it. You are absolutely on the right track with What Remains of Edith Finch. It is widely considered a masterpiece of short-form storytelling (usually takes about 2 to 3 hours) and has that same emotional wow in it. Personally, I found it incredibly absorbing. Definitely play it next

Since you are looking for more short, impactful story games, here are a few quick recommendations based on my gameplay experience:

- Firewatch (3 to 4 hours): Incredible writing and voice acting with a gripping, mysterious narrative set in the Wyoming wilderness.

- Florence (about 1 hour): Very short, but a beautiful, interactive story about life and relationships that really sticks with you.

- A Short Hike (2 to 3 hours): A bit more lighthearted, but it is a charming, concise, and surprisingly meaningful little adventure.

- Inside (2 to 3 hours): If you do not mind minimal dialogue, this puzzle-platformer tells an unforgettable, atmospheric story purely through its environment and gameplay.

Hope you enjoy Edith Finch and whatever you pick up next! PS. your video does the game justice

Calling AI art lazy misunderstands both the creative process and the tool itself. Art has always evolved alongside technology. When photography was invented, traditional painters called it cheating because it didn't require brushing a canvas. When digital art emerged, people said the same thing about undo buttons and layers.

Using AI doesn't mean someone isn't trying; it means they are using a different medium. Crafting a compelling AI image often requires significant effort: conceptualizing the idea, iterating on complex prompts, curating the results, and frequently editing or compositing the output in other software.

Furthermore, AI democratizes creativity. It allows people with physical disabilities, lack of access to formal training, or different neurological wiring to visualize and share their ideas. Valuing traditional skill is great, but gatekeeping creativity by labeling new tools as 'lazy' ignores the fact that art is ultimately about expressing ideas, not just the physical exertion of making them.