Long time listener, first time caller.
Doing a great job!!! This thing is amazing!
Right, but this is using the existing Kenney Space set which is already exported, curious if there is a trick to get it the same 1:1 as the primitives set or similar out of the box asset forge pieces
I imported the Space set into Asset Forge, but all the models are 1 scale factor too large. You have to adjust to 0.1 to get it to the same scale as the build in blocks. Is there a way to fix this?
Update coming soon with the following bug fixes / changes
Temporus (long in development, short in progress) is a game about trying to figure out what happened to your civilization. It's an exploring, action platformer with a little SHMUP action here and there. Hoping to add some interesting concepts as a I go, but there isn't much gameplay yet.
First time posting here. Last devlog was on tigsource or something and I had no beard. I'll post some pictures of the latest version after testers beat on the build a little. Here's what the game looks like sorta, for those who don't recall.
I'm looking at new features to add this month. I want to do more work with combat and making it interesting instead of basic hit for hit. The gun mechanics is also a little wonky.