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Findiedev

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A member registered Dec 20, 2022 · View creator page →

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Play!

I've just released a Ricochet! sandbox simulator focused on the raw physics of tank engagements. If you’ve ever wondered exactly how much bite a high-velocity shell has against angled armor, this is for you. 

What makes it different? - Healthbars

Most games treat armor as a simple health bar. In Ricochet!, every shot is a calculation of effective thickness, shell normalization, and random variables that simulate real-world battlefield chaos.

  • Advanced Ballistic Outcomes:
    • Ricochets (<50% roll): Low-angle or unlucky strikes glance off the hull, leaving the target unscathed.
    • Non-Penetrations (50-81%): Direct hits that simply lack the raw kinetic energy to punch through the steel.
    • Lucky Shots (82%+): Critical hits on weak points like optics or hatches, bypassing the main armor plate for a knockout.
  • Shell Normalization (Shell Bite): Larger guns (>150mm pen) receive an 8.0% bite bonus to "dig in" to sloped armor, while smaller guns receive a 2.0% boost.
  • Dynamic Environmental Effects: Simulated environments range from -30°C to 50°C, affecting muzzle velocity and armor resilience.
  • Historical and expanding roster: Test these mechanics with legendary tanks from the USA, Germany, USSR, and an extensive UK motor pool featuring the Centurion Mk 3, Churchill, and Conqueror. (Comment for more!)

I have moved beyond static penetration values by introducing a dynamic environment system that affects shell performance in real-time.

  • Muzzle Velocity Integration: Every tank in the roster now has a unique historical muzzle velocity assigned to its specific gun and shell type.
  • Temperature & Air Density: The environment now directly influences ballistics. Ambient temperature (Standard, Arctic, or Desert) adjusts the air density, which in turn scales the muzzle velocity.
  • Real-time Velocity Display: I added a velocityBox to the UI to show the final, temperature-adjusted velocity at the moment of firing.


Early M4 Sherman added, do explain the bug if possible

Temperature + ballistic visual calculation added - same day

Comment on what vehicles to add 

Hey, I know it's very bugged, might fix it one day 🥲

Hey, the game has been on pause for ages by now. Only most of the building works in the current version. What's the issue? I can't see your first message entirely. 

I'll be on vacation for a month between the 08.10 - 8.11th, perfect time to list possible new bugs. Feedback is much appreciated!