Thanks for the feedback Daza. I'll definitely fix the two screen mouse pointer error, I generally work with just one so it's never come up for me.
While I do want the game to be more accessible and forgiving, I still think challenge is essential component for Biomass to be what it is. However, there are definitely some parts that are somewhat unfair and a few areas that could use more shortcuts or checkpoints, I will definitely consider that.
I was actually considering an idea where you could restart once from where you died at the cost of all your BM, but your post is making me consider making it perhaps a half of your BM penalty.
Implementing difficulty modes is very difficult. Balancing is hard enough without a choice of difficulty, especially as a one man developer. And in general I am not a big fan of difficulty modes. I prefer to integrate things like that into gameplay like wearing the red uniform in the east tower, and the way most bosses have an easier, sometimes hidden, way to defeat them.
But yeah, I appreciate you took the time to share your thoughts and will consider them in future updates.