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Thanks Ice-creansandiwch, I really appreciate the feedback, I want to make the game as good as it can be :) 

Congratulations on being one of the few people who got the battering ram, not many people realized you have to keep talking to that guard to get it (im going to add an icon to characters whom have more dialogue to exhaust). I did want to make the battering ram disappear after you get it but I haven't implemented the functionality into the dialogue scripting engine yet, but I definitely will for the final game.

The wilbur room and the guys around it where a last minute addition I added to the demo, a lot of the mapping especially around that area is going to be a lot different in the final game.

The backstab cancel is something I have struggled for a while... initially I had it so the main character would always succeed with the backstab but it sometimes looked unnatural and it could create gamebreaking bugs...its something I'll have to tweak some more for sure.

thanks for you reply!