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(2 edits)

I know this is a demo but I want to point out some things. When the hall guard gives you the battering ram the battering ram on the screen doesent disapear.  After you exit the Wilbur Boss fight room the guys in the weed are still there so your best bet is to roll continuasly. When you do the backstab thing with a moving unit you have to keep up with him in order to backstab. With a great game like this I hope that the minor details get fixed.

Thanks Ice-creansandiwch, I really appreciate the feedback, I want to make the game as good as it can be :) 

Congratulations on being one of the few people who got the battering ram, not many people realized you have to keep talking to that guard to get it (im going to add an icon to characters whom have more dialogue to exhaust). I did want to make the battering ram disappear after you get it but I haven't implemented the functionality into the dialogue scripting engine yet, but I definitely will for the final game.

The wilbur room and the guys around it where a last minute addition I added to the demo, a lot of the mapping especially around that area is going to be a lot different in the final game.

The backstab cancel is something I have struggled for a while... initially I had it so the main character would always succeed with the backstab but it sometimes looked unnatural and it could create gamebreaking bugs...its something I'll have to tweak some more for sure.

thanks for you reply!