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filthymajesty

16
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A member registered 19 days ago · View creator page →

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Hey, we pushed a new patch for it, it should be fixed, let us know if that helped :)

As for the caauldron, thats the idea of the game, you go smash resources, collect the items and bring it back to the cauldron

Did you try to refresh? From what browser are you playing?

hmm, not sure the right solution for this one. Maybe we have to add a new setting for font readability

whats your screen resolution if I may ask?

Have you tried to go to settings and change ui scale? See if that helps

Wow thanks for the in depth and very helpful feedback! We pushed a new patch: Small Patch 2 - The Cauldron Eats First by filthymajesty

Thanks for the wishlist also, we don't have any specific length/amount yet planned as we want to get in more feedback like this to make the current content base game a much better experience. The full game will have more content, bigger world, skill tree and features etc.

If you want to follow the development closer we've set up a Discord :)

haha, thanks, we appreciate all the feedback, the stuff we changed: 

  1. faster default move speed
  2. -cheaper movement speed upgrades
  3. -cheaper attack speed upgrades
  4. -cheaper carry Speed upgrades
  5. cheaper cleave(Melee AOE) unlock
  6. -faster default attack speed
  7. -the 'Upgrade_MeleeAOE' changes the sword's visual appearance into the massive blade
  8. -Buffed the fire ball damage
  9. -Nerfed Boss's guardian skeletons, allowed to buy Timer Booster upgrades on skill tree

btw. if you have more ideas or feedback we have created a Discord: https://discord.gg/k74ZzKEJs

First of all, thanks for playing! Are you able to paste a screenshot here in comments of how it looks like on your side? 

Try a refresh. We've updated the balance so there's little bit less skeletons, the boss's personal summon guard has been nerfed and there's more upgrades to buy on the skill tree that are connected with the time booster branch. 

Plus Cannon Tower now costs Wood instead of Stone, so its more accessible early

Thx for the feedback we'll look into all of those what we can move around and edit to make the character faster and have combat much sooner. We just don't want the default character to be already powerful and fast, we want you to build him out into the OP guy through the skill tree if that makes sense

(1 edit)

Much appreciated! Any other feedback on the further mid to end game balance and the combat/waves/boss? also any suggestions what would you love to see in the full game etc?
(The idea about starting with small sword and going into big one is dope, how didnt we thought about it haha)

Thanks, so you'd advice the beginning to pick up faster? Any other feedback on the pacing, balance and the combat part? Every feedback much appreciated!

Thanks for playing, can you explain further, how do you mean super slow exactly? The way I see it is you want to start slow and weak and the more resources you gather th faster you move and attack and the more skills and workers and soldiers you can get. So you feel the difference between noob and pro, no?

Thanks for playing, but how do you mean? feedback would be more than welcome :)

Come and try out the brand new Incremental RPG game now live on itchio!

https://filthymajesty.itch.io/the-cauldron-eats-first

What we're looking for is feedback on the balance and if there's any bugs. Thanks!