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feramalli

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A member registered Oct 12, 2024 · View creator page →

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Sure thing! Let me know whenever you change something.

Since it is just in alpha version right now, I left out of the pass some more technical stuff that I tend to look out for.
But when you update the game some more just let me know and I can have another look.

https://artistic-manicure-660.notion.site/Dungeon-Chess-3bbc9a246e9580c3baf1c699...

Hi!! Spent some time playing it and liked the concept. Super cool and has potential.
I ran a quick QA and UX pass and can share a couple of notes that might help:
About movement readability: It took me a while to understand movement patterns so I found extra hard to predict and it got confusing.
A suggestion would be to maybe add some kind of visual telegraphing for future paths like 2-3 moves ahead or just simplify movement so that each type of character sticks to recognizable movements. Just like chess.
Now about the UI Viewport: Some HUD elements were past the screen edges so I could not actually see them or access.

I logged the full report in Notion if you ever want to check it out.
Awesome work so far!!

Just spent some time testing out the build! Pretty cool game. The visuals look stunning and it has a strong Inscryption vibe that I really dig.

Quick breakdown of my thoughts from my test pass:

🔨 Gameplay & Feel: Fun and satisfying! Hitting the timing loop feels good.

🃏 Cards & Progression: The cards don't feel super useful right at first, but after getting two or three of them, they start to make sense.

🎯 Difficulty: Overall, the difficulty curve feels balanced.

🎨 UI/UX & Visuals: Everything in the core HUD is super clear and readable.

👻 Atmosphere: The dark carnival aesthetic works amazingly well.

🐛 Bugs & Performance: I logged two main issues during my QA pass:

Settings Menu Crash: Changing any option in the Settings menu causes the game to crash upon returning to gameplay. (Note: I tested this on macOS via CrossOver/Wine, so this might be tied to how the engine resets graphics device contexts under translation layers!)

NPC Ticket Prop Mesh: When the NPC passes the ticket to the player, the item is successfully added to inventory, but the ticket prop mesh never leaves the NPC's hand.

I logged full environment specs, reproduction steps, and logs in a Notion report if you’d ever like to take a look!

Also, if you ever decide to localize the game down the road, I’d love to help out with a Brazilian Portuguese translation!

Really great work overall!!