Just spent some time testing out the build! Pretty cool game. The visuals look stunning and it has a strong Inscryption vibe that I really dig.
Quick breakdown of my thoughts from my test pass:
๐จ Gameplay & Feel: Fun and satisfying! Hitting the timing loop feels good.
๐ Cards & Progression: The cards don't feel super useful right at first, but after getting two or three of them, they start to make sense.
๐ฏ Difficulty: Overall, the difficulty curve feels balanced.
๐จ UI/UX & Visuals: Everything in the core HUD is super clear and readable.
๐ป Atmosphere: The dark carnival aesthetic works amazingly well.
๐ Bugs & Performance: I logged two main issues during my QA pass:
Settings Menu Crash: Changing any option in the Settings menu causes the game to crash upon returning to gameplay. (Note: I tested this on macOS via CrossOver/Wine, so this might be tied to how the engine resets graphics device contexts under translation layers!)
NPC Ticket Prop Mesh: When the NPC passes the ticket to the player, the item is successfully added to inventory, but the ticket prop mesh never leaves the NPC's hand.
I logged full environment specs, reproduction steps, and logs in a Notion report if youโd ever like to take a look!
Also, if you ever decide to localize the game down the road, Iโd love to help out with a Brazilian Portuguese translation!
Really great work overall!!