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A member registered Mar 31, 2016 · View creator page →

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Comfort Achieved!

I'd love to try this. Please upload a version of the game for me to try.

I've made a playlist of all the work-in-progress videos

With you can ZIP the build directory and upload it so you don't need an installer. They even provide analytics so you can see how many downloads you gotten and some basic management so you can upload new versions without disrupting those analytics. I recommend making it easy for people to download and play in future :)

I got an exception using the installer "System.IO.IOException: An attempt was made to move the file pointer before the beginning of the file."

Please update your upload and un-tick Windows and Android because your build is for Mac only.

You can easily create a Windows build in Unity by changing the dropdown in the Build Settings window to Windows.

I found this frustratingly fun. I had to re-read the instructions before I got it but it was simple enough.

Maybe the falling blocks could be a little bigger?

You could also add some "juice" by making the lit-up block different, bright colours instead of just white and the landing pad match the colour before fading back to grey.

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I found the projectiles coming from the left-hand side (as supposed to the classic right-hand side) a bit confusing and they were too fast to dodge. I also discovered occasionally you didn't have to do anything to get to the end because the ground didn't change height and projectiles didn't spawn in my direction.

I'm a bit upset that the game logo didn't indicate the type of game. I thought I was going to be playing with a pixelated, burning mouse cursor :(

There ain't nothing here :(

Your download is only for Mac, to make a Windows build you need to change the Target Platform dropdown to Windows in Build Settings.

You need to include all the folders and files in your build folder. Your ZIP just includes the EXE

You need to adjust the size of your web build. My screen is 1920x1080 and I'm only seeing about half the screen. The default size for a Unity3d build is 960x600.

Please scale the main menu UI for web builds,part of the instructions are off the screen.

Also, I don't know if it's a bug or intended, but I cannot move when I catch a firefly.

I agree that adding a texture to the walls would help indicate that the player is moving. On my first try I thought I got stuck on some geometry or something because it didn't look like I was moving.

Is there any way to get health? I'm down to 1 heart and when the level resets I start with 1 heart. I makes exploring the later levels very difficult with no room for error.

I want to continue working on this post jam because I ran out of time. I lost a lot of time trying to get movement & jumping working nicely with Unity's CharacterController and it's still not there yet.

My next feature is picking up a box to hide under in plain sight, Windwaker-style.

I couldn't figure out what I was supposed to do or what was supposed to happen :(

Please can you add some instructions? I'm not sure what I'm supposed to be doing

Please refresh and try again. I've uploaded a new build and tested that it's working as expected.

I don't think you can according to the rules. Brackeys has done a video on using Bosca Ceoil but I'm sitting in the same boat that I don't know what music to make. I'm trying follow this guide which seems promising.

I've uploaded a new build and reduced the sounds by 75%. Please let me know if I must lower it further.

How can I say no to that? Let me implement that for you ASAP

If you get the latest version and Press M you’ll get a map. I’m working on adding an always on mini-map

I love the boardgame feel of the game. It's just very dark, please can you add some gamma controls so I can see what's going on?

Are you going to add some camera controls so I can pivot around the player?

I love it! It has a Papers, Please analysis vibe although I'm not quite sure what I'm supposed to do about the gridbugs?

The error messages are gone for me as well, but I also still cannot rate games :(

I was hoping to start rating some games but I get the message "You are unable to rate this project because you have not submitted your own entry. You can leave a comment below though." but I have submitted a game.

When I go to my own game it says "This is your own project, you are not allowed to rate it. Other participants of the jam will be able to rate your project here."

Any ideas?

Jam Submission version uploaded. You can hit and kill monsters now.

Unfortunately I didn't spend enough time on my entry during the jam period.

I plan to continue working on this prototype post jam.

My first attempt at #7DRL. A fairly simple FPS in the style of Dungeon Hack or Legend of Grimrock.

Project page


Love the game. Please can you show how much the upgrades cost

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  • Redesign of the UI.
  • Directed walkers disabled because of slowdowns.

Would it be possible to have a fixed-size-per-cell spritesheet export option?

This is fantastic!

Is there any chance you'll include other shapes like you have for pitched roofs or castle towers?