I've made a playlist of all the work-in-progress videos https://www.youtube.com/playlist?list=PLs81IyEJUs2jtGEwIZi5m38RMhwL_KBy9
Recent community posts
With itch.io you can ZIP the build directory and upload it so you don't need an installer. They even provide analytics so you can see how many downloads you gotten and some basic management so you can upload new versions without disrupting those analytics. I recommend making it easy for people to download and play in future :)
Please update your upload and un-tick Windows and Android because your build is for Mac only.
You can easily create a Windows build in Unity by changing the dropdown in the Build Settings window to Windows.
I found this frustratingly fun. I had to re-read the instructions before I got it but it was simple enough.
Maybe the falling blocks could be a little bigger?
You could also add some "juice" by making the lit-up block different, bright colours instead of just white and the landing pad match the colour before fading back to grey.
I found the projectiles coming from the left-hand side (as supposed to the classic right-hand side) a bit confusing and they were too fast to dodge. I also discovered occasionally you didn't have to do anything to get to the end because the ground didn't change height and projectiles didn't spawn in my direction.
I'm a bit upset that the game logo didn't indicate the type of game. I thought I was going to be playing with a pixelated, burning mouse cursor :(
I agree that adding a texture to the walls would help indicate that the player is moving. On my first try I thought I got stuck on some geometry or something because it didn't look like I was moving.
I want to continue working on this post jam because I ran out of time. I lost a lot of time trying to get movement & jumping working nicely with Unity's CharacterController and it's still not there yet.
My next feature is picking up a box to hide under in plain sight, Windwaker-style.
I love the boardgame feel of the game. It's just very dark, please can you add some gamma controls so I can see what's going on?
Are you going to add some camera controls so I can pivot around the player?
I was hoping to start rating some games but I get the message "You are unable to rate this project because you have not submitted your own entry. You can leave a comment below though." but I have submitted a game.
When I go to my own game it says "This is your own project, you are not allowed to rate it. Other participants of the jam will be able to rate your project here."
Jam Submission version uploaded. You can hit and kill monsters now.
Unfortunately I didn't spend enough time on my entry during the jam period.
I plan to continue working on this prototype post jam.