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Feliza

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A member registered Oct 06, 2020 · View creator page →

Creator of

Recent community posts

bug report: the tower placement is flashing all over the screen making it super hard to place it.
ps: really enjoying the cute graphics and the gameplay itself

beautiful game at first, but then it gets really repetitive with just clicking resources and clicking them many times to make progress. would love some balancing changes for more progress or more tiles affected or anything. also would love to be able to rotate those 1x3 sqaures i affect for some strategy on which ones to get maybe

its a nicely made game, but the progression is too slow. also why cant it start with 10x speed? would be great to be able to buy a new meaningful upgrade every 2-3levels at most, rather than having to do >10!< runs just to get double coins from people for example. since the runs themselves are almost identical the progression needs to be sped up to make it more fun

my first impressions: 
why a space background for a cultivation game? its not a scifi game, is it? 
why do i need to start quests before they can be completed? that click is not necessary at all.
why is the majority of the codex page empty? and why are the texts on the right side? why are we not starting on the story page when playing the game? story feels like an afterthought this way. why is there no max button when buying upgrades? also it would be appreciated to get introduced to the tabs and features bit by bit rather than having it all thrown into your face immediatly without any direction. 
i hope that these things i noticed can help you polish the game further and i look forward to playing an improved version, as the basic gameplay seems solid

i would still call it good due to the constraint of only being able to have a limited number of rounders

(6 edits)

i enjoy this game a lot so far, though i also 100% agree that not enough hints were given on merging rounders, on right clicking spinforge etc... by the way what is this automation gear ten pack supposed to do other than require resources and then spinning for some moments? oh it created gears i can pull onto actions, alright got it. 
also why does the gear on collect alpha disappear after some actions?why is the way to open the book by double clicking and opening the spinforge by right clicking? just make both double click
that next zone button is quiet hard and getting the spinforge formation is way too much grind. who wants to grind 250metal by stopping at the right timing on finding asteroids and then move the formation to mine them each run for 10runs or so?

spinforge formation=spinforge no2? wow that was a waste of resources and effort

it also feels like one is punished to experiment with rounders as the costs in the shop increase more and more :/

after throwing all my zetas at propulsion, which left me devoid of any time in my future runs......i decided to stop playing. communicating or destroying or whatever, but regrinding those rounders is something i abhor way too much to keep playing. 

conclusion: i think this is a great game already and it will be even better in the future. it needs some more fine tuning though and more explanations and really something to make this rounder grind more bearable

it was really cute at the start, but i feel like past the middle it became too repetitive and basically it was just waiting to buy upgrades and then waiting more. with some small tweaks this could be fixed though and its a really cute game

more than one human brainstormed to create this ;)