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(+1)

my first impressions: 
why a space background for a cultivation game? its not a scifi game, is it? 
why do i need to start quests before they can be completed? that click is not necessary at all.
why is the majority of the codex page empty? and why are the texts on the right side? why are we not starting on the story page when playing the game? story feels like an afterthought this way. why is there no max button when buying upgrades? also it would be appreciated to get introduced to the tabs and features bit by bit rather than having it all thrown into your face immediatly without any direction. 
i hope that these things i noticed can help you polish the game further and i look forward to playing an improved version, as the basic gameplay seems solid

(+1)

Thank you for the feedback Feliza. I plan on developing the story more for the following iterations. 

Immortals roam amongst the stars. 

There will be more background options available in the future with an auto change feature based on realm, disabled through the settings. 

A lot of your concerns and questions are addressed in the next update.