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Felixir

15
Posts
3
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A member registered May 28, 2020 · View creator page →

Creator of

Recent community posts

Thank you!

Nice levels!  That last one I only passed through trail and error though xD

5D Chess With Multiverse Time Travel was the inspiration. I wanted to have something that gives you the feeling of  that, but is more approachable. 

It has puns. 10/10.

Even though I never made it through the rhythm game. Maybe I should try it on my phone.

Well done making the levels such that they offer different paths depending on your abilities.  

Thank you! Sajini made more artwork, but I  didn't manage to put it in in time. 😅

Fun idea! I like how you have to dodge your own bullets, so you have to be careful about where to put them.

Interesting concept.  Looking through the files I see a few assets that don't seem to be in the game. I assume you had more ideas but didn't manage to get to all of them?

Am I supposed to be able to interact with anything?

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Thank you! I'm totally with you on the live system. Especially the later levels are more frustrating than I would have liked. There were ideas on how to make it less frustrating but in the end we couldn't finish implementing them in time.

Wow, that's actually fun! Love the character designs. Catching a fast ball feels really good. Having the ball bounce between the rock monsters is lots of fun too.

I frequently couldn't catch the ball even though I thought that I should. Do I have to click on it or just be close enough to it? Often times I felt like I was being dominated only to then be greeted with the victory screen. Maybe characters should have a stronger visual indicator when being hit? Or maybe a sound?

Fun idea! Great presentation.

If only my microphone was sensitive enough to play it.

Looking at the screenshots it seems to be possible to rotate the camera or maybe the camera is supposed to move on its own. But for me it was always stuck looking in the same direction. Are the bullets supposed to kill the zombies?

Fun idea, could be something like Angry Birds in 3D. It's fun to see stuff getting destroyed.

It's not very self-explanatory and confusing. It's also very easy to get stuck.

I love the intro drawings. Nice music. Having a platformer where controls randomly become unavailable is a decent idea I think.
It took me a while to realize I could double-jump. With some of the symbols at the top I never figured out what they mean. I think the spikes at the bottom make it more stressful than I'd like.