Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

FelipeEmos

25
Posts
4
Followers
4
Following
A member registered 98 days ago · View creator page →

Creator of

Recent community posts

Great to hear your perspective on it ^^ , you're 100% right, it's all about compromises and that's ok

I'm also a fulltime software dev and I share the bad sentiment of using a tech that doesn't align with you... and of course there are other agendas as well as you've pointed out, like building a portfolio, having fun and practicing a particular skill

Just one last small thought... lately I've been facinated about the variety of tools that exist and how there isn't a perfect one. It's not even fair to compare a hammer to a screw driver, for example,... and Computer Science tools are no different. Some Domain Specific Languages, like the PDF generator language called Typst, changed something inside me hahaha.... I was so accustomed to CSS that seeing a layout approach so concise and completely different made me question some of my beliefs

It was a pleasure... you've spent hours making it, I kinda felt weird not wanting to spend a couple of minutes to figure out how to play it ^^

Btw, I'm curious about the C# choice, maybe you're very familiar with it... ? 

I know that for big projects, like Slay The Spire 2, it is an obvious choice over GDScript ( although some would still prefer gdscript ). The tooling is more robust for C# and I'm a really big fan of strong type safety, I know it helps a lot for big projects. That being said, I've used gdscript for this jam for my game and I'm sure it was an awesome choice! It is quite practical and intuitive... also the tooling is not that bad!

So now that I know a web build would be impossible with C#, the gdscript option ( for a jam ) seems the way to go ( for me )

Thanks, man!

This was a great experience, and it's awesome to be sharing it with other people from the community, I feel very inspired :)

Something that helped a lot getting it into a more polished state was to save some time and start the jam with a template ( which is allowed by the jam rules, by the way )  .... scene routing, splash screens, menus, all of those take time and are kinda the same for every game

I was using keyboard

And the game just froze... maybe it's rare. I wouldn't worry if I were you, it's a jam game :)

Congratulations on the game!!!

Btw, I didn't know about that Godot 4 C# Web limitation, that's unfortunate

(1 edit)

After some research I made it work

Since NixOS doesn't follow a FHS filesystem, even though I had the dependencies installed I had to put them on "nix-ld" to make them visible to your game and mimic a FHS :)

It worked after adding these pkgs to nix-ld: libxext libxcursor wayland libxkbcommon libpulseaudio alsa-lib

Thanks for the comment! I really liked your game! :)

The audio is top notch! The attention to details in the way the music raises and lowers the volume really made me get "immersed" into it!! (pun intended hehehe)

The controls of the frog was really interesting, I just think the camera could pan a little more "ahead", because it is already hard to be in the depths not knowing if you'll find a dead end, a little more "look ahead" would feel a little more fair while keeping the difficulty almost where it already is. Also, maybe the "shift" could spend more oxygen? That's a design tradeoff, it would favor more careful gameplay instead of the "rush", so maybe it doesn't fit.... but I wanted to share the idea anyway :)

Congratulations!!! I really really liked the vibe!

Thanks you!
I'm sorry you've encountered this bug... and thanks for reporting

I found it just after the submission dead like so I couldn't change it, I'll fix it later. This was one of the last features and I couldn't test it as much as I wanted :/ that's part of the process, right? hahaha

(1 edit)

Thanks for the comment!

By the way... I also want to pet the cat hahaha

(1 edit)

I'm sorry about the last comment ( this is EDITED )

I was reviewing a bunch and messed up the game pages, I pasted the wrong text ( it was for a another game )

I am playing in Linux and unfortunately I couldn't open the game :/

Maybe you could export your Godot Project for web??? It's pretty easy and it plays well on Itch

I'll paste here my terminal output in case you're curious. I'm on NixOS with a Wayland COSMIC Desktop Environment in an Intel Thinkpad Laptop



~/Downloads/misc/Ocean_Heart_Linux/Linux

  ❯ ./Ocean\ Heart.x86_64

Godot Engine v4.7.1.stable.mono.official.a13da4feb - https://godotengine.org

ERROR: Can't load XCursor dynamically.

   at: DisplayServerX11 (platform/linuxbsd/x11/display_server_x11.cpp:6853)

WARNING: Display driver x11 failed, falling back to wayland.

     at: setup2 (main/main.cpp:3376)

WARNING: Can't load the Wayland client library.

     at: init (platform/linuxbsd/wayland/wayland_thread.cpp:5480)

ERROR: Could not initialize the Wayland thread.

   at: DisplayServerWayland (platform/linuxbsd/wayland/display_server_wayland.cpp:2301)

ERROR: Can't create the Wayland display server.

   at: create_func (platform/linuxbsd/wayland/display_server_wayland.cpp:2269)

ERROR: Unable to create DisplayServer, all display drivers failed.

Use "--headless" command line argument to run the engine in headless mode if this is desired (e.g. for continuous integration).

   at: setup2 (main/main.cpp:3386)

WARNING: 5 ObjectDB instances were leaked at exit (run with `--verbose` for details).

     at: cleanup (core/object/object.cpp:2536)

Thank you so much for playing and also for leaving a comment! :)

Yeah, I didn't have time to stress test it as I'd ideally like, specially on mobile / touch screens the input is not there yet. Thanks for the detailed description of your problem, I saw my dad hitting exactly the problem you've described  😅

Thank you!

Is the cat annoying but cute? Good, that's exactly the idea <3

Oh, great seeing you here! I really liked your game :)

Thank you! Lalis, the artist, really crushed it, I'm super proud of the result ^^

Please steal hahaha

It's hard to say where the inspiration for the UI polishing came from.... I'm just coming up with ideas using the vocabulary I've accumulated over the years of web dev and by playing games / interacting with apps. Basically it's the same thing for you right now being inspired by some aspect of it. So we're all in this together, plagiarism is something entirely different.

“Good artists copy; great artists steal.” - Picasso

I see why you are proud, this is a great small game!

It's clear you've put much love in it and, in a meta way, you were weekend maxing making it during the jam hahaha

I see why you are proud, this is a great small game! It's clear you've put much love in it and, in a meta way, you were weekend maxing making it during the jam hahaha

That's okay :)
Every jam game will have some friction, it's inevitable

I loved it!

I've lasted until Thursday with 5390 points :)

Unfortunately I got stuck in one of the runs because I moved the Shop window way to up and couldn't close it... 

Yeah, I get it, good balancing is pretty hard to do in Jams... we faced the same challenge, specially because the game keeps getting major tweaks all the time 

This is an awesome entry! I had great fun with it :)

Is there a way to loose some of your fruits? Because if there isn't, maybe the game gets into a state that is impossible to win, like you've caught 4 strawberries when MAX was 3 ... you could either insta loose ( and maybe give the user visual feedback that the strawberry they are about to pick will be deadly.... like adding an effect to it... ) or there should be a way to loose fruit

This is an awesome entry! I had great fun with it :)

Is there a way to loose some of your fruits? Because if there isn't, maybe the game gets into a state that is impossible to win, like you've caught 4 strawberries when MAX was 3 ... you could either insta loose ( and maybe give the user visual feedback that the strawberry they are about to pick will be deadly.... like adding an effect to it... ) or there should be a way to loose fruit

Interesting idea, but I think the momentum can be built up faster, specially for a Jam

Also, you could disable movement while the menu is open, I think that's a bug. After playing for a while it crashed too, I can't explain where exactly, I was doing random stuff

This entry is awesome! Super creative!

The boss is hard, though.... 

Btw I hope you're not logging my highly sensitive bank account password in that password form hahaha

I liked it! The going back in time effect was NEAT

My high score was 2450

I'm just a little confused about how you loose, I don't understand exactly. Maybe the feedback could be a little more obvious. And also I took some time to understand I had to "avoid the green", which in 99% of games green is the good color you want to collect