It was a pleasure... you've spent hours making it, I kinda felt weird not wanting to spend a couple of minutes to figure out how to play it ^^
Btw, I'm curious about the C# choice, maybe you're very familiar with it... ?
I know that for big projects, like Slay The Spire 2, it is an obvious choice over GDScript ( although some would still prefer gdscript ). The tooling is more robust for C# and I'm a really big fan of strong type safety, I know it helps a lot for big projects. That being said, I've used gdscript for this jam for my game and I'm sure it was an awesome choice! It is quite practical and intuitive... also the tooling is not that bad!
So now that I know a web build would be impossible with C#, the gdscript option ( for a jam ) seems the way to go ( for me )