I BEAT HARDCORE MODE *dies*
Kai
Creator of
Recent community posts
Really fun! Loved this game. Very cute. Glad for the pause screen showing you the scores. I can imagine a game with more levels like this, maybe like the tribe's journey. I like the art style, it feels nostalgic. Great job in the jam and a fun demonstration! :D
Might be easier to read with the meters closer to the bottom of the screen, above the stave, maybe going from the left to right instead of being in the top left going vertically. Maybe with some different audio cues for each stat when it's low to help with sensory input. Maybe even labelling numbers on the dots in the score (unless you think that'd be too easy).
Thanks for playing and glad you enjoyed!
We used V3.6 -.NET because it supports both C# AND web export. It was a bit annoying/awkward because it doesn't come with hex shaped tiles like Godot 4 so there had to be some trickery. It probably would be easier to use version 4 with GD script, but it doesn't feel as transferable/beneficial to my portfolio.
In the future, I might look to see how Godot 4 works with C++ and web exports so I can use the newer features and a common industry language. BUT C++ hurts my brain xD
I really enjoy the concept of a card farming game! The writing here is cool and witty (although sometimes does spill off the screen). Great interpretation of the theme and fantastic art and fun sound effects - very reminiscent of other games in the farming genre.
Similarly to others, I struggled with the tutorial and couldn't make it very far after a few playthroughs with some difficulty with controls and the ui. This was a really cool idea though, I would definitely play a future version.
Hell yeah! This game is awesome. Love this submission. Good job guys. The later levels got quite challenging and really expanded on your concepts, lots of fun and great interpretation of the theme with lots of creativity. I like the art and the lab theme.
If there were to be a later version of this game, I would want a previous turn button so I didn't have to repeat my moves as much as things became more challenging - so the player can really fiddle with the puzzle with ease. A small note on accessibility, is that there's a potential danger of colourblind issues so a texture or pattern on the green slime would be nice. Although, saying that, I am colourblind and managed okay.
I've been told that there's an issue with small screen sizes. If the tutorial box that pops up at the start is blocking your view, you can resize it by grabbing the edges and move it by grabbing just above the top. Then once you are done with the instructions, you can close it by pressing the cross.
Since this isn't a game breaking bug, we won't be fixing this until the end of the game jam rating period. Apologies for the inconvenience!
Love this game! Fantastic precision platformer and level design. Managed to finish it with a bottom of the leaderboard score but had a blast. I can definitely see where speed running was kept in mind and it would be lots of fun for a longer game.
I like how there's no air strafing and you have to learn the jump distance. I like how the levels are designed for the jump distance when tapping w and d (I assume or I look silly). Made me feel like how I felt when I played celeste.
Well executed





