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Kai

43
Posts
10
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6
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A member registered Sep 19, 2023 · View creator page →

Creator of

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Thank you for playing and the kind words! And that's a great idea! I'm looking to update the game post jam and will add that to the list ^^

Thanks for playing and glad you enjoyed!

We used V3.6 -.NET because it supports both C# AND web export. It was a bit annoying/awkward because it doesn't come with hex shaped tiles like Godot 4 so there had to be some trickery. It probably would be easier to use version 4 with GD script, but it doesn't feel as transferable/beneficial to my portfolio. 


In the future, I might look to see how Godot 4 works with C++ and web exports so I can use the newer features and a common industry language. BUT C++ hurts my brain xD

I love this art style, the music, and the creativity you've taken with the theme. Welldone!

I really enjoy the concept of a card farming game! The writing here is cool and witty (although sometimes does spill off the screen). Great interpretation of the theme and fantastic art and fun sound effects - very reminiscent of other games in the farming genre.

Similarly to others, I struggled with the tutorial and couldn't make it very far after a few playthroughs with some difficulty with controls and the ui. This was a really cool idea though, I would definitely play a future version.

Thanks for playing and for the feedback :)

Yeah! Annoyed I didn't get the time to get the replay button in or some missions. The highest score so far (by my teammate) is 193. Thanks for playing our game! :D

No problem :D thanks for making the game y'all

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Went back to try the final level again and I think I was getting close, encountered a small bug.


Got up to level 32 >:D

Thanks for playing! Glad you had fun :D The piano sound effects were made by my teammate, we're both happy with the eco vibes that came out :3

Hell yeah! This game is awesome. Love this submission. Good job guys. The later levels got quite challenging and really expanded on your concepts, lots of fun and great interpretation of the theme with lots of creativity. I like the art and the lab theme.

If there were to be a later version of this game, I would want a previous turn button so I didn't have to repeat my moves as much as things became more challenging - so the player can really fiddle with the puzzle with ease. A small note on accessibility, is that there's a potential danger of colourblind issues so a texture or pattern on the green slime would be nice. Although, saying that, I am colourblind and managed okay. 

Fun concept and lovely graphics and music. I got a bit stuck though and encountered a small bug, when I went back to look for the controls it reset all my resources to 0. Once I restarted though, things went smoothly.

Thanks for playing and I'm glad you enjoyed :D

Thanks! I'm glad you enjoyed playing :D. Yes, you're right, unfortunately we ran out of time implementing the replay button.

I've been told that there's an issue with small screen sizes. If the tutorial box that pops up at the start is blocking your view, you can resize it by grabbing the edges and move it by grabbing just above the top. Then once you are done with the instructions, you can close it by pressing the cross.

Since this isn't a game breaking bug, we won't be fixing this until the end of the game jam rating period. Apologies for the inconvenience!

Thanks for playing! Glad you enjoyed it :D Diving to slide on the floor was actually the original plan! But I ended up scoping back because I got sick during the jam.  

This is a really creative concept and interpretation of the theme, and the art is so cute! Love it :3

Well polished and good game, enjoyed. There's scope for some more features and increased difficulty to challenge the player :3

Love the aesthetics and how the music slows down when you're playing :3

Thanks for playing my game! Yeah there is! You need to jump and dive (double jump). I was going to add a short tutorial at the start of the game but ended up submitting early due to sickness :(

Thanks for playing! ^^ Yes the clock tower is quite a tricky jump, you have to jump and dive quickly

Great! Thanks so much for checking out my game despite the technical difficulties :)

Also here is the game source code https://github.com/KaiHemming/SoloDev-Jam-6

Oh, that's weird. I'm on Firefox. Is this for the Windows or Linux download? Sorry about that! Maybe it's because it contains an executable from an unknown publisher, I can try rezipping the problem file with WinZip instead.

Denounced as lizzid, lived.

Denounced as lizzid, died.

10/10

Good job y'all! Super creepy ending xD

Meow

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Thanks for playing! :3 Haha thanks for the feedback, the maximum wave number is 10 so the music will not get distorted <3. Wish we had the extra day for tweaking the gameplay and playtesting - nice to see everyone's ideas

11/10 theme interpretation

No longer bottom of the leaderboard >:3 mUUAUAHAHAH

Love this game! Fantastic precision platformer and level design. Managed to finish it with a bottom of the leaderboard score but had a blast. I can definitely see where speed running was kept in mind and it would be lots of fun for a longer game.

I like how there's no air strafing and you have to learn the jump distance. I like how the levels are designed for the jump distance when tapping w and d (I assume or I look silly). Made me feel like how I felt when I played celeste.

Well executed

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Super impressed by the concept and the art. Really like the idea of using the music notes to show fire rate! Haven't seen that before.

I struggled getting past waves and only managed to get past the first wave. Some balancing and more starting money or bigger range. Other than gameplay issues 5/5!

Enjoyed this one! Just a little difficult placing things sometimes

Thank you for playing and your feedback! I wish we had more time to introduce more gameplay mechanics for sure and more complexity to the game loop. Thanks for the kind words ^^. I'm super proud of our small team for what we accomplished in two days, especially our artist/composer

Thank you for playing! True about the cactuses! In hindsight should've made the cat hitbox smaller and potentially not include the head 🥴

I gave it another play after switching to my computer (from laptop) and everything was much smoother. I noticed it more because of mouse pad awkwardness. Definitely not a big issue and really enjoyed the game! I'm not sure if wasd was working on my laptop, otherwise wouldn't have pointed it out lol 🥴 woops!

Cats with guns like muscles! 11/10 on the theme

Love the graphics!

Really love the graphics of this game. You two managed to get so much done for the jam and it's really impressive. So many great mechanics implemented in 3 days: the upgrades, the reroll for the upgrades, enemy varieties, etc.

Only area of improvement I can think of for this would be more variation in sounds and music. Great job!

Oh! and a shameless plug to LesserKn0wn's instagram. He did a phenomenal job on the art AND music!