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The audio is top notch! The attention to details in the way the music raises and lowers the volume really made me get "immersed" into it!! (pun intended hehehe)

The controls of the frog was really interesting, I just think the camera could pan a little more "ahead", because it is already hard to be in the depths not knowing if you'll find a dead end, a little more "look ahead" would feel a little more fair while keeping the difficulty almost where it already is. Also, maybe the "shift" could spend more oxygen? That's a design tradeoff, it would favor more careful gameplay instead of the "rush", so maybe it doesn't fit.... but I wanted to share the idea anyway :)

Congratulations!!! I really really liked the vibe!

(+1)

Appreciate for the feedback!

Agreed, we could've tweaked the camera a bit more so you don't run into unfair situations as such. A think a little dead zone is fine, but it's may be a little too much in the current iteration. We also explored the idea of the dash consuming more oxygen, definitely made the game a lot harder. Might be worth testing if we ever come back to this, right now the only tradeoff is a lack of steering (or we might improve that in the basic movement). 

Thanks for the thoughtful comment tho!