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Marcin Smoła (FColor04)

104
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A member registered Jun 28, 2019 · View creator page →

Creator of

Recent community posts

Thank you for the feedback! We'll try to improve on this

Thank you for trying out our game! I'm glad you liked it!

I love the graphics! Wish there was more than just clicking

Nice memory game

Is there a way to heal?
It's nice that there are more than a few cards

I escaped! diamonds could've been more visible, didn't notice them at first

I bet you saw mario's water levels and thought they were a great idea

I wish objects kept velocity in telekinesis

The parts that made it, are nicely done, I'll check it out once its complete

I had fun, red spell could pierce enemies

It felt like driving a truck but in 3d, try changing fov with relation to speed? nice game

Nice! I wish there was more minigames

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It's ok, could have been better with more juice

It's pretty, but I don't like how I had 30 enemies on screen, stacked, and could see one or two health bars, nice concept though and It was fun 2 minutes

Seems unplayable for me, mouse sensitivity is like 0.0001 I'll give it another shot once you fix that

I wish the lasers were raycast and not particles, I had a false hit a few times and that felt horrible, except that everything was great

I'll start with all the great things about this, 3d design seems to be spot on for the story, the story is okay but It didnt sink me in, I dont have patience to finish this though because of how bad the aiming is, I played webgl on itch's full screen (Check this out https://seansleblanc.itch.io/better-minimal-webgl-template), and my cursor was invisible and 100% of the time flew out of game window which made aiming impossible, movement seemed to be manageable, although not explained anywhere if any other buttons do anything, try locking cursor to center, and unlocking on esc or something like that

You could after dying esc -> Restart, but yes game should restart automatically, AI could use couple of improvements, and transitions actually work from Main Menu -> 1st level, but they dont level -> level... Thank you for playing our game!

Im really glad you enjoyed it!

Thanks for playing! I hope you had fun!

Thank you, we did our best! Hope you enjoyed!

Theres a really bad default button to skip turn on the right for this case, Sorry about that

It was fun, but I wish controls were consitent: I thought I have to hold lmb and also rmb, which wasn't really working, but also if I press lmb and press rmb it breaks too

Awesome take on limitation and theme

I am very lost, so much so, I will write this comment asking where am I supposed to go, because I found all the map edges, killed moderate amount of sheep and wolves but Im not sure where the boss is

Thanks for playing! The card balance had exactly 0 seconds of work put into it, I just guessed the numbers and hoped for the best, I'd love to develop it further, I still didnt hear back from everyone on team about that

I have skill issue with this one

I wanted to complete it, but I couldnt bear how slow it is to look for the small fish, killing sharks was way more fun than looking for that 1 tiny fish that is somewhere around here, also why no music?

I did boss fight 30 minutes before deadline, sorry about that, theres a win screen thanking you for playing and since you didnt get it: Thank you for playing our game, Im glad you like it

its not a bug, its a feature!

Music has no issues on windows build Im sorry for the issue on webgl

Music has no issues on windows build, sorry! About bullets velocity, maybe you picked up mines, which spawn right beneath you

Music should work on windows build, please judge that version... I forgot to preload fmod in webgl so it doesnt do whatever it does now

I hate how much things are AI here, I think this is where quality should be much more focused on than quantity, I think you'd get better faster doing everything as good as you can with free tools and then with enough experience you'd also get exactly what you had in mind

I think there should be a punishment for spamming trees all around, although everything else has been polished to good state and it had clear description on what to do, was pretty darn intuitive

For some reason I had trouble getting hang of what cards do and how does turn system work, I dont know if theres an end but I didnt get there unfortunately

It's pretty however I'd rather see it use different perspective or have more depth because currently it feels a bit like minecraft 2d clone

So far this is the game on this jam I've played the longest to try and figure out, it was fun but a bit too much unpolished for me to get a realisation of every "recipe"

My highscore