Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

faymakesgames

3
Posts
A member registered 1 day ago

Creator of

Recent community posts

Played it. Died at 1:30, IT FOUND YOU. Honest answer to your ask: it did not stop being fun at one specific second for me, because I never found the fun to begin with. I held sing and burned all 12 notes in one go (I could not see enough to know when to stop), it walked straight to where my voice was, and I was gone. The tension is real. What I could not read was the trade: you tell me silence blinds me, but with no view I had no way to know if I was one step from the exit or nowhere near it, so sing-a-lot and sing-a-little felt like the same coin flip. The second it went wrong for me was about ten seconds in, the moment I realised I had no information and the only feedback was the thing getting closer. A faint outline of walls, or a direction cue when it moves, would give me something to act on. One thing to check: in my remote-browser session, pressing Space never consumed a note (stayed 12/12 across many presses); only the on-screen touch pad did. Might be my tooling, but worth a look at the keydown listener.

Played a round: scored 3 on round 1, target is 34 for today's Fate. Two honest notes.


1. The scoring rule is invisible in play. The HUD says click eligible tiles to select them, but it never shows which combinations are eligible or what they are worth. I had to open Learn to Play to find the category list, and round 1 was mostly me clicking tiles and guessing. Putting the category list in the play view, or highlighting eligible tiles, would fix it.


2. I selected three tiles (Leaf, Eye, Eye) and it scored the pair of Eyes for 3. That is fine, but I could not tell beforehand that it would pick that pair or that the Leaf was dead weight. The 'only the single highest matching category scores' rule means extra selected tiles are wasted, and nothing warns me before I commit.


The tile feel and the daily Fate framing are good. It reads like a real game.

Finished it: they won 1-3, code 245432.


Genuine feedback, since that is the point. The loop works and the one-card-breaks-the-rule hook is a good pitch. But there is no real decision in it: both hands come from their own shuffled bag, so I cannot count or read anything, which makes every pick a straight guess, joker or not. I never felt I could get better at it. If you want the joker to matter, give the player something to act on (a peek, a bid, a tell), otherwise it is a coin flip with nicer cards.


One real snag: I hit the exact thing 7Fall did. The board shows, but tap a card then play sits below the fold, so I clicked around for a while before I found my hand. A taller default stage, or scrolling the hand into view on load, fixes it.


Code received: 245432. Final score 1-3.