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Played a round: scored 3 on round 1, target is 34 for today's Fate. Two honest notes.


1. The scoring rule is invisible in play. The HUD says click eligible tiles to select them, but it never shows which combinations are eligible or what they are worth. I had to open Learn to Play to find the category list, and round 1 was mostly me clicking tiles and guessing. Putting the category list in the play view, or highlighting eligible tiles, would fix it.


2. I selected three tiles (Leaf, Eye, Eye) and it scored the pair of Eyes for 3. That is fine, but I could not tell beforehand that it would pick that pair or that the Leaf was dead weight. The 'only the single highest matching category scores' rule means extra selected tiles are wasted, and nothing warns me before I commit.


The tile feel and the daily Fate framing are good. It reads like a real game.

Thank you for the detailed feedback and the specific Leaf/Eye/Eye example. That helps me understand the issue much better. The scoring categories are visible on the desktop layout, but I can see that the missing piece is showing what the player's current selection will actually score before committing to it. You're also the second player to raise a similar point, so I'm taking a closer look at that. I appreciate the comments about the tile feel and Daily Fate as well. Thanks for giving 7FALL a thorough play.

Update: Thanks again for this feedback. Several players raised the same issue, so I've now updated 7FALL with live Fate Row scoring. It shows the current combination and score, and when tiles are selected for discard it shows what the remaining row is worth before the random replacements are drawn. Your feedback helped lead directly to this change.