Thank you for the detailed feedback and the specific Leaf/Eye/Eye example. That helps me understand the issue much better. The scoring categories are visible on the desktop layout, but I can see that the missing piece is showing what the player's current selection will actually score before committing to it. You're also the second player to raise a similar point, so I'm taking a closer look at that. I appreciate the comments about the tile feel and Daily Fate as well. Thanks for giving 7FALL a thorough play.