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fathopert

2
Posts
A member registered Nov 16, 2019

Recent community posts

Thank you very much!

would you like example code?

No, thanks, I understand the algorithm. It's very similar to the "sphere vs. triangle" test (which I've already implemented).

what tools are you using btw?

I'm currently doing some prototyping using Python/PyGame/PyOpenGL (but I'm newbie...).

Btw, why don't you use capsules? They're really popular for collision detection in games now.... 馃

Hi, mutantleg! Can you please tell in more detail what "linetest with radius" is? I tried to implement a linetest with floor-related triangles, like in Super Mario 64, but my character keeps failing in the "gaps" between the triangles... (perhaps this is a problem with the precision of floating-point numbers) How do you add radius accounting?