Thank you very much!
would you like example code?
No, thanks, I understand the algorithm. It's very similar to the "sphere vs. triangle" test (which I've already implemented).
what tools are you using btw?
I'm currently doing some prototyping using Python/PyGame/PyOpenGL (but I'm newbie...).
Btw, why don't you use capsules? They're really popular for collision detection in games now.... 🤔