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Fated Waifu

16
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1
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211
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A member registered Aug 02, 2015 · View creator page →

Creator of

Recent community posts

Hi Jvked, I took a look and you're right :( The file didn't build properly and is missing the .exe, and unfortunately I don't have the source files anymore so I had to re-upload on a private itch file for you, so you'll be able to play it still though and access your game though.


Can you please add me on discord fatedwaifu.

(Don't forget the . at the end of the name)


Will verify your account through dm then give you the private itch page. As well if you'd like a refund I have no problem sending you that also, will discuss on DM as needed.

The download only appears if you pay for it. Only the demo is available for free.

Oh no! Thanks for the report, will definitely take a look at that :)

Finally fixed the issue, had to rewrite alot of the collider detection script for the web build of the game. Thanks again for letting me know! Updated the game and everything should work now without issue ٩(◕‿◕。)۶

seems like webgl just doesn't like the collider detection for some reason. Everything seems to work fine with the standalone build so will upload that for now until I can figure out whats wrong with the webgl build, will try and get that fixed by tomorrow!

looks like theres an issue with the webgl build, uploading a fix now! Thanks for letting me know ^^

omg you're right currently fixing it right now!

Hi Fresh! I've been thinking about playing around with general monster scenes so it definitely might happen. As well a gallery is in the works for future versions. Also going forward I'll probably release the executables as well so people can download them freely.

It's appeared!!! Thank you so much for your help :)

Hi @No Time To Play

Just wanted to bump this again to see if any progress has been made.

Just again to reiterate for anyone else, I submitted my project initially on November 21st. It never appeared on the Most Recent tab and have checked daily since then. About to be a month since the project has been listed. 


animekingaa yet again with the top tier post (T▽T)b

So a big thing I've changed with the upcoming update is optimization of additional enemies. Before the game was rendering all the off screen enemies and causing alot of FPS/lag issues so I've gone and fixed that because I also noticed around 8-10 minutes the gameplay become waaaay to laggy just from the overall amount of enemies. Hopefully shouldn't have that issue anymore but if you do just let me know and will look into it further.

I'm definitely going to implement a level tracker for currently acquired upgrades so that players will know exactly what each of their corresponding levels are.

As well, thank you for the report on the Cross item, I checked the code and it looked like it was interacting with chests/girls so I fixed that bug and shouldn't happen any further!

I'm going to try and have the next update ready by end of day tomorrow and will push that out with the new changes and bugfixes.

Having the fireball only shoot forward is a design choice. I most likely also will not be adding a timer to the UI to show when the fireball is about to fire as well. It makes the game have a better risk/reward feeling, and incentivizes pattern awareness for skilled players.

As well in the future when more weapons/spells are added into the game,having a bunch of timers all over the screen would quickly clutter up the UI.

When other spells get added (which will be soon) I imagine the fireball direction will be ignored as you'll be firing off multiple projectiles all at the same time anyhow. 

Hi animekingaa! Thanks for all the feedback! Sheesh you played it quite a bit ≧◡≦

What you said is SUPER helpful for me, right now the pacing of enemy spawns and their initial starting HP must be a little too high.

As for the camera upgrade yeah I might just rework that into a permanent upgrade from the title screen and remove it from the ingame level up screen so you feel more of a power spike while progressing.


As it stands right now there is no ending implemented yet but I'll add a arbitrary ending screen to showcase if a player reaches 20 mins and perhaps a new character sprite as a reward.


Expect an update to address these issues by the end of the week. I'll try my best to have an update by Friday which will

-increase chest spawn

-increase fireball damage

-remove camera from level up screen (so more abilities like the cross/speed/hp/fireball appear more often)

-ending screen

-Community discord


Thanks again for your input!!!

-FW

@No Time To Play

Hi there! Just wanted to follow up that the project still hasn't been indexed. It was submitted on November 21st. I appreciate you looking into this matter. Thank you!

Hi All,

As stated in the title have waited for about 2 weeks now for my project to be indexed on the platform. I reached out to itch support directly and they stated that it was, but upon inquiring further they did not respond.

Project: https://fatedwaifu.itch.io/hentai-waifu-puzzles-full
Search results for my game directly by name: https://itch.io/search?q=Hentai+waifu+puzzles
Search results for my game by tags: https://itch.io/games/genre-puzzle/tag-hentai



I reached out to them again but haven't recieved a response in 10 days so thought I would try to get it resolved on here with someone that might be able to give some insight.

I made sure to read over https://itch.io/docs/creators/getting-indexed as well as appropriately tag my project as NSFW in the metadata section.

Just wanted to see what others have done or suggest I can do to get the project to appear on the site as the only traffic it's getting currently is directly from my twitter.

Thanks for any insight!