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Would you like to join a halloween bundle?

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You’ve got some excellent AI art here! I always have a ton of trouble getting them to generate anime waifus, would you mind sharing some of the prompts you use?

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Great update, unless I do something dumb, I can almost always get past five minutes. The fireball is pretty good now. Starting out it is more then then enough to get 1-2 levels, which has made it worth it to kill some goblins first before starting to circle the map. If you can get 2-3 levels of the fire ball you can get a lot of xp by circling the map. On the top and bottom you focus on killing enemies while going to the other side and then you can collect the xp once you circle back around. Thats how I get to 8-10 minutes. Just so you know Fated Waifua, around 8-10 minutes the fps drops to almost unplayable levels. On runs that I kill way more enemies, it pushes back the fps drop between 9-10 minutes, but on runs I kill little to none, it starts closer to 8 minutes. I am currently trying to test how well the different buffs/weapons work at different levels, but I realized something a little annoying. There isn't a way to see how many levels you have of a buff or weapon. It would be great if that was in the pause menu or something. Oh ya, when I have the cross, it seem I can pick up girls & chests without touching my character to it. Not completely sure if it is the cross hitting it yet since its hard to get that slow moving thing to hit things with goblins chasing you, but if that is an intentional feature and not a bug, it is pretty cool.

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animekingaa yet again with the top tier post (T▽T)b

So a big thing I've changed with the upcoming update is optimization of additional enemies. Before the game was rendering all the off screen enemies and causing alot of FPS/lag issues so I've gone and fixed that because I also noticed around 8-10 minutes the gameplay become waaaay to laggy just from the overall amount of enemies. Hopefully shouldn't have that issue anymore but if you do just let me know and will look into it further.

I'm definitely going to implement a level tracker for currently acquired upgrades so that players will know exactly what each of their corresponding levels are.

As well, thank you for the report on the Cross item, I checked the code and it looked like it was interacting with chests/girls so I fixed that bug and shouldn't happen any further!

I'm going to try and have the next update ready by end of day tomorrow and will push that out with the new changes and bugfixes.

Cool, glad to be of help! Also, I found the discord and posted more stuff in there.

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It might be just me being dumb but only being able to shoot in your walking direction is not a fun machanic. 

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Honestly, it is a very good mechanic, because game gets harder and requires more skill development :D

I get your point but I think it should get harder as you play and not be hard from the start. If the dev whants to keep it that way a change might be to have an indicator when the shot fires so you know when to turn.

You're goddamn right

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Having the fireball only shoot forward is a design choice. I most likely also will not be adding a timer to the UI to show when the fireball is about to fire as well. It makes the game have a better risk/reward feeling, and incentivizes pattern awareness for skilled players.

As well in the future when more weapons/spells are added into the game,having a bunch of timers all over the screen would quickly clutter up the UI.

When other spells get added (which will be soon) I imagine the fireball direction will be ignored as you'll be firing off multiple projectiles all at the same time anyhow. 

Are you going to add other starting weapons, that might be a nice addition for players not looking for a "high" skill experience?

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If it helps, there is a timer in game for how long you have been alive. It isn't perfect for this, but I use it to time when I turn back to shot enemies. It took a bit of getting use to, but it helped me.

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Well, this game has potential. It got me to play for over an hour, but something really needs to be done about starting out. After MANY attempts I found that chests are hard to find even with my spiral pattern to make sure not to miss anything, and its also hard managing to kill enough enemies to level up before there are to many for you to be able to pick up the xp. I don't feel like I've been able to get past the opening of the game since I have only found 4 girls and haven't gotten past 5 minutes in my over an hour of actively playing the game. Love the idea of this game and I'm going to try and give it another hour before it gets put on my list of come back in 1-4 months and see if its got an update. Oh ya, do you have discord or something for this game? I don't see a devlog anywhere yet (probably cause this game hasn't been out long), but I would love to see how this game evolves.

Finally broke 6 minutes. For anyone interested, I booked it to the edge of the map and just started to going around. Got lucky and found 3 chest pretty quickly, 2 of which increased my movement speed. Side note, got 2 levels in the camera during that run. It seems currently only makes the screen bigger by maybe a pixel or so. Could be wrong on just how much, but its barely noticeable and I don't think its worth it yet. I hope it gets a buff cause I love the idea of it, its just not useful enough yet to be worth taking over anything else yet. Sorry if it seems I'm tearing into the game. I know its early access, I just hope that what I'm saying mite be useful in someway.

Done with my last run for the night and realize something concerning. My last run, I got 2 power ups to my fireball and I couldn't one shot enemies still. I get that enemies probably get stronger the longer you live, but I was still under a minute when I try to just start killing things. Didn't go well. It was fun tho.

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Hi animekingaa! Thanks for all the feedback! Sheesh you played it quite a bit ≧◡≦

What you said is SUPER helpful for me, right now the pacing of enemy spawns and their initial starting HP must be a little too high.

As for the camera upgrade yeah I might just rework that into a permanent upgrade from the title screen and remove it from the ingame level up screen so you feel more of a power spike while progressing.


As it stands right now there is no ending implemented yet but I'll add a arbitrary ending screen to showcase if a player reaches 20 mins and perhaps a new character sprite as a reward.


Expect an update to address these issues by the end of the week. I'll try my best to have an update by Friday which will

-increase chest spawn

-increase fireball damage

-remove camera from level up screen (so more abilities like the cross/speed/hp/fireball appear more often)

-ending screen

-Community discord


Thanks again for your input!!!

-FW

Cool! I'll give it a try as soon as I know its out. Also I normally use the itch.io desktop application to download games from Itch, but it shows up as there is no game to download. I had to go to the  website to download the game. Don't know why, but if you have any ideas it would be great if I could use the desk application since it lets me know when a game gets updated.

Looked into not being able to install the game through the desktop application and apparently you can tag the game file for which type it is for (windows, linux, ect). Don't know if that helps, but hopefully it does.