Great update, unless I do something dumb, I can almost always get past five minutes. The fireball is pretty good now. Starting out it is more then then enough to get 1-2 levels, which has made it worth it to kill some goblins first before starting to circle the map. If you can get 2-3 levels of the fire ball you can get a lot of xp by circling the map. On the top and bottom you focus on killing enemies while going to the other side and then you can collect the xp once you circle back around. Thats how I get to 8-10 minutes. Just so you know Fated Waifua, around 8-10 minutes the fps drops to almost unplayable levels. On runs that I kill way more enemies, it pushes back the fps drop between 9-10 minutes, but on runs I kill little to none, it starts closer to 8 minutes. I am currently trying to test how well the different buffs/weapons work at different levels, but I realized something a little annoying. There isn't a way to see how many levels you have of a buff or weapon. It would be great if that was in the pause menu or something. Oh ya, when I have the cross, it seem I can pick up girls & chests without touching my character to it. Not completely sure if it is the cross hitting it yet since its hard to get that slow moving thing to hit things with goblins chasing you, but if that is an intentional feature and not a bug, it is pretty cool.
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animekingaa yet again with the top tier post (T▽T)b
So a big thing I've changed with the upcoming update is optimization of additional enemies. Before the game was rendering all the off screen enemies and causing alot of FPS/lag issues so I've gone and fixed that because I also noticed around 8-10 minutes the gameplay become waaaay to laggy just from the overall amount of enemies. Hopefully shouldn't have that issue anymore but if you do just let me know and will look into it further.
I'm definitely going to implement a level tracker for currently acquired upgrades so that players will know exactly what each of their corresponding levels are.
As well, thank you for the report on the Cross item, I checked the code and it looked like it was interacting with chests/girls so I fixed that bug and shouldn't happen any further!
I'm going to try and have the next update ready by end of day tomorrow and will push that out with the new changes and bugfixes.