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Fatality67

14
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6
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A member registered Jul 06, 2017 · View creator page →

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Solid game with a cool ambiance, the gameplay is satisfying, especially when doing high combo shots !

Some good ideas, but it lacks clarity, be it in the actions (for example you can move 3 times) the units can do or their attack range.

The whole signals system doesn't really feel worth doing, even though the feature looks like a lot of effort was put into it.

Also, commanding unit feels a little tedious, maybe keeping the last unit played as selected would help ?

Overall, a game where i can feel a lot of effort was put into it but need a bit more polish to really shine ^^

Nice and cozy puzzle game !

Simple yet effective, i like that the music fades out a little when listening to the code.

Nice game with a simple premise but a surpringly high level of difficulty as the game progress.

The tutorial is a very nice addition and the graphics gets the job done.

Good job !

Nice concept that innovate the idler genre, took me a bit of time to understand that i had to spend money, and not being able to stockpile it to buy the next upgrade.
I also would like to be able to check the achievements i've earned and that i've yet to earn with a clue on how to get them, and maybe tie a small bonus to each.

Overall, a great demo !

Thank mate, i could finally play !
I like the visuals and ambiance.
Though i'm a little confused on the gameplay, does the event at the end of a cycle depend on your actions during the day ?
Also, I don't really understand how the different stats affect the game (medical supplies seems pretty hard to stockpile and i've been at 0 for a while and nothing happens ?)
But i like that depending on your actions there are building that are created, and they help your overall economy.
Another thing that i am a bit confused about is the signal power and main and secondary objectives ? What do they do ?

In conclusion, i like it (spent about 20-30min on it) even though the game mechanics could get a better explanation ! ^^

Arf :/ Understandable

Thanks ! :D

I am just using pygame, I've found that you could add a /#debug when trying the web version.

Other than that I also had to move the entire code base inside a subfolder otherwise pygbag would try to build what was inside my virtual environment.

And I forgot to add "await asyncio.sleep(0)" in my game loop during a refactor and even with debug it wasn't telling me.

Hope that helps !

Incredible game with an amazing atmosphere, succeeded in decode the message the first time with the help of a white board, but couldn't make it in time.

The fact that the letters are randomized between runs prevented me from cheesing it too much on subsequent runs which helps with replayability.

Challenge mode seems to be insanely hard.

Overall 5/5

The game looks good but can you make it playable on the web ?

Very nice little game ! I love the fact that game mechanics are unlocked step by step, it helps keep things fresh. The overall atmosphere and gameplay feels good. Overall, a game very well done ! gave it a 5/5

Nice game that is really on theme. I succeeded in finish it after a few tries ! The graphics are solid and the level design is solid. I did find the mouse control a bit funky when playing on the web version and maybe having a signal placed at the beginning would feel better. Also maybe have a little more variety on the music because it gets tiring pretty fast ^^’ In any case, it’s overall a solid game ! Good Job

I really liked the visuals and the music is such a banger. Even thought the gameplay elements were pretty basic, i didn’t encounter any bug. Big plus for the instructions before every minigame. Finally, good job on being able to deliver a story in such a short jam ! Actually, can you upload the music from the title screen somewhere ?