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Some good ideas, but it lacks clarity, be it in the actions (for example you can move 3 times) the units can do or their attack range.

The whole signals system doesn't really feel worth doing, even though the feature looks like a lot of effort was put into it.

Also, commanding unit feels a little tedious, maybe keeping the last unit played as selected would help ?

Overall, a game where i can feel a lot of effort was put into it but need a bit more polish to really shine ^^

The signals stuff was part of the jam theme, so what can you do...