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farmdogs

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A member registered Jan 04, 2023 · View creator page →

Creator of

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Hey, great work on the game! It's really fun so far and think it has a lot of potential for future development!!


Here's my feedback from my one play-through (I did die to a wizard and didn't reach the end though lol):

  • The controls screen from the main menu had some visual issues, the paper-background img didn't stretch to fit all the text and some of the controls ran off the screen (screenshot below)

  • Movement felt kind of slippery and fast
  • I didn't find the changeable options in the pause menu until after I had died, it would've been nice to have those on the main menu to alter before I started
  • It would nice to have a toggle on/off next to the option sliders to make it faster to turn off certain features if you don't want them at all
  • I'm sensitive to flashing so it was nice that there's a feature to remove screen shake, it would be nice to have something to tone down/remove the flashing effect from getting hit/hitting enemies with attacks as well for an accessibility option
  • The glass breaking-type sound that plays when you cast an attack got a little grating since I was constantly casting
  • For the room with stairs, it would be nice if the player automatically climbed when walking forward in a smooth way, similar to how stairs work in Minecraft vs having to manually jump each incline
  • May be on purpose, but my character felt really smol compared to the enemies. I was expecting to be as tall as the other wizards but felt like my line of sight was at their shoulder
  • I ended up dying to a wizard attack because I was down to 5 health, I would've liked to have more health regen/health item drops because I was more focused on playing fast than watching my health.
  • On the intro sequence with the red text, there's a whooshing sound effect. I noticed it doesn't loop after a while and cuts off since I was tabbed out writing feedback
  • I noticed there was no way to quit out mid-session. I had to walk into enemies to get back to the main menu to quit (lol)
  • I really liked the music/sound effect mixing! Everything sounded really good and fit with the ambiance 
  • The graphics/models were really nice, everything felt very visually cohesive
  • Rat playing piano was the highlight of the game for me lol
  • I really liked zooming and zapping the bad lads! I was disappointed I died and didn't get the ending, I might come back later for another session, will add more feedback if I do :^)


Super great work!! This is really impressive for a solo project, I hope to see more updates for it.

movement is WASD or arrow keys!

Thank you for your feedback!

Thank you for your feedback!

Thank you for your feedback!

Very cute game! I liked your music and sound effects, they were funny and made me smile while I was playing. The controls felt good and it was an interesting take on platforming, great job!

This was so fun and addicting for me I played it for like 20 minutes lol. I would love to see you update this and add more to it! I think it would be great with more visuals and maybe more simulation features for working with your group and planning shows. Super fun game, great work!

It had a really cute concept and I loved seeing all the cute kitty cats. That Nintendo Switch in the corner is huge, haha! I had a hard time finding anything that could escape the orange and white kitty cats, but maybe my strategy just wasn't very good. I think with some more play-testing the game could be really good!

A very fun idea, I liked that you used voice over for the character it definitely added a lot to the game. All the graphics were really nice, I liked seeing the golfers at the edge of the map and I was jamming out the music lol. Great work!

It's tough out here being a fish! I really loved the graphics and sound design, so chill. The fish's design is so cute, I love that you added the little muscle arm on him. He is truly not playing around! I was pretty bad at timing the pulls within the meter, I really wanted to spam spacebar to build up power instead of waiting to pull on the line. You did a great job, keep up the good work!

This was so creative and funny. It was definitely glitchy with all the moving parts, but I liked the concept behind it so much haha. I was laughing the whole time while playing. I personally picked Hourse the cat and he might not have won but he was the winner in my heart!! I think if you could get the glitchiness worked out on moving the finish line you could definitely work on this project post-jam and have a cute little game to show off! Great work!

The concept was a bit confusing, but I liked the art and the side-scrolling gameplay parts! I think it would be good to have less introduction since it was longer than the actual gameplay parts, but your animations and art were super cute! I also had an issue with the game not displaying correctly unless I full-screened the game in my browser, but other than that I didn't have any technical issues. Keep up the good work!

This is such a cool game, I don't think I've ever played one like this before. The graphics for the grass and the sword were so pretty and well done! I wish that there was more detailing to the level, like dirt for the path for the flowers to grow from. Once I got a hold of the controls it was kind of mesmerizing to toss the sword and attack to make more plants haha. I would have loved to see the plants grow out more with time as you progressed through the level. I think there's definitely lots of room to develop this idea more and would love to see updates! Great work from both of y'all!

This was a really cute game and the controls felt really nice! I think the graphics are great considering you did the designing and art both in such a short time! I think the audio needed a little mixing because the gunshots were a bit loud mixed with the music for my speakers. I think turning the music audio down in-engine and doing some pitch alterations on the gunshot sound effect (e.g. one gunshot is normal volume, the next is a bit quieter, the next normal, etc.) could help with this. I think you did great, keep up the good work!

This is such a cool game! I think y'all did a great job with the art and sound design and the controls with the Ouija board are so cool! I wish the demon hand wasn't so hard because even though I tried like 7 times I couldn't get far in the game because I kept losing the planchette and couldn't get it back. :^( I think this could definitely be made into a full game post-jam, and would love to see some updates so I can see the end!

Yeehaw! This was so fun and I'm impressed at how good your visuals were for a weekend jam. I wish I could've restarted at the last opponent I was on since I got to the second guy then had to restart all over after losing. This is a terrific game and I think y'all could definitely flesh this out more post-jam!

I love a good rat-based game! The concept is really funny and I liked the art and sound design, but I had some trouble playing it. Eventually the cheese ran off the platform and my rats and the cheese were at war in the void lol. I think the concept is good and could be expanded on post-jam for a great rat game!

I'm not sure exactly where the theme was implemented here, but the game concept is really cute! I think it would have felt better with some small sound effects and some music, but the graphics looked cool and I liked the matrix-style background! The idea of the firewall being real "fire" was pretty fun, but I had some issues with finding the coal at first since it blended in with your background.

I feel like I'm ready to be a supervillain now, haha! I liked the mini-games but I felt like some went on too long. It would have been nice to maybe have them repeat randomly but last for  shorter duration, similar to WarioWare. I think you could definitely add more to this project post-jam and maybe add some traditional RPG gameplay in between the mini-games, it would be really cool to see more!

This was such a fun take on Snake! The art and sound design was sooo good, you really nailed the retro feel for this one! I didn't know what I was dropping was apples until I read your description, but the gameplay was super fun and definitely feels like a game I'd spend hours playing on my old PC as a kid! Great work!

I really like your interpretation of the theme by having two characters to control! The art was so cute and I really liked seeing all the extra touches like hearts when the characters meet and putting the water pot on the stove to boil for extra platforming height. I did have some issues with clipping where the big character got stuck between the pot and the ceiling on the first level and the pots could be pushed out of bounds and get stuck, but overall I think the game is really fun! Great work!

Thank you for your feedback!

Thank you for your feedback!

Thank you for your feedback!

Thank you for your feedback!

Thank you for your feedback!

Thank you for your feedback!

Thank you for your feedback!

Thank you for your feedback!

Thank you for your feedback!

Thank you for your feedback!

Thank you for your feedback!

Thank you for your feedback!

Thanks for your feedback!

Thank you for your feedback! The last part is supposed to be like that, it's meant to be the final showdown with the boss on the top of the spaceship where the main character's friend is being held, we just ran out of time to really polish the concept. We plan to update the game post-jam, and will definitely keep your feedback in mind!

Thanks for your feedback! We plan to update the game post-jam, so we'll definitely look into those issues at that time!

Thanks for your feedback!

Thanks for your feedback!

Thanks for your feedback! We plan to go back and fix some of the things we weren't able to finish post-jam.

Thanks for your feedback! We ran into problems implementing the notes system at the end of development, so we plan to patch the game post-jam to add it in. The puzzle to open the door requires all the color blocks on the wall to match, then the door needs to be shot to open it.