Hey! I'm so sorry to hear this. I will try to fix it in the next update
Farelas
Creator of
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🚨 New Short Free Horror Game Release! 🚨
You can now try my new short free game — a prototype originally created in just 10 days for a game jam. I’m excited to invite you to play it on the page!
This project is inspired by the infamous Russian Sleep Experiment creepypasta, bringing it to life with a tense survival horror atmosphere. Expect stalker-like terror, where you must hide in lockers or under beds to survive… while deciding whether to play in first-person or third-person perspective.
It’s short, intense, and designed to keep you on edge.
Dare to step inside the experiment?
Hola! Te agradezco mucho. La verdad es que he visto el video y lo que ha sucedido es un error en el cual no se estaban registrando los disparos correctamente y por eso no se hacia el daño correspondiente del arma, en verdad que lo lamento mucho :(. Este ya es una versión antigua del juego, aunque estoy trabajando en una actualización, el juego completo cambia un poco y corrige la mayoría de errores vistos aquí. Como agradecimiento me gustaría regalarte una copia del juego completo, déjame un medio para contactarte, ya sea vía discord o e-mail para poderte enviar una clave. De antemano, gracias :)
Thanks, I really appreciate you sharing this with me. It’s super important for me to know that people have played it in co-op and that it’s a feature that’s actually valued. I used to play with my sister when I was younger too, and that’s one of the reasons I’m trying to keep this mechanic. Even though it’s tough to implement— which is why a lot of developers avoid it— I really think it’s worth it. It’s also harder to optimize since there are two screens rendering at the same time.
Right now, I’m working on a patch that fixes a lot of the issues you mentioned and aims to improve optimization, especially for co-op. Hopefully, I’ll have a much better final version of the game soon.
And thanks again for sharing both the bugs and your feedback— it really means a lot to me and helps me improve.
As for the story, this is just a small part. There’s actually a lot more behind it. This introduction makes you think one thing is happening, but in reality, there’s something much bigger and more complex going on.
It is a completely different demo, new characters, new scenario, etc. It is related to, but this is the official demo for the game, the other was just a prologue alpha with almost everything different from this demo. (Besides some mechanics). I will recommend you to watch the trailer to see what is this demo about :)
Thank you for your support! I really appreciate it. I created a new version with a low poly character, It runs a lot better, but ofcourse it looks weird if you look directly to her face, so this is why I don't want to make it public, but you can download the game with a better perfomance here:
https://drive.google.com/file/d/1fspo3o2bUrIWVdIIJ5X368gVVnxCNtOx/view?usp=shari...
Shadows are the most demanding part of a game. Also I'm looking for a way to change the character model to a low poly one but only on lower settings since I don't want to compromise visual fidelity in higher graphics but for now I can send you a demo with the low poly character and you will see that performance will improve a lot.
Hey! I just updated the game and this time there is a noticeable improvement in the frame rate. But I can't really promise that it will run perfectly on your PC, since I haven't had the chance to test it on a similar computer, but if you have the chance to try it, maybe everything will go better this time.
Thank you for taking the time for all this. It looks red and bright because you have the brightness setting higher than default but other than that, I'm afraid to say that the Fps and performance runs poorly because of your PC specs :(. This game is more demanding than all of my previous ones.
But anyway, I will try to improve optimization for the final release and hopefully that helps.
Antes que nada, te agradezco mucho por cubrir una vez más uno de mis juegos. Te pido una disculpa por los inconvenientes.
Justamente estoy trabajando en una pequeña actualización que corrige estos errores. Cualquier crítica siempre es bienvenida y más para mejorar el juego, aún hay mucho trabajo por hacer, el propósito de este demo fue para ver y escuchar las opiniones de los jugadores y en un futuro traer una demo del juego real y después lanzar el juego completo. Todos esos puntos que mencionas los mejoraré en la próxima actualización de este demo. Te agradezco una vez más! Y espero pronto traer más noticias.
Siempre siéntete con la libertad de opinar y dar tu crítica, me ayuda mucho!







