Thanks, I really appreciate you sharing this with me. It’s super important for me to know that people have played it in co-op and that it’s a feature that’s actually valued. I used to play with my sister when I was younger too, and that’s one of the reasons I’m trying to keep this mechanic. Even though it’s tough to implement— which is why a lot of developers avoid it— I really think it’s worth it. It’s also harder to optimize since there are two screens rendering at the same time.
Right now, I’m working on a patch that fixes a lot of the issues you mentioned and aims to improve optimization, especially for co-op. Hopefully, I’ll have a much better final version of the game soon.
And thanks again for sharing both the bugs and your feedback— it really means a lot to me and helps me improve.
As for the story, this is just a small part. There’s actually a lot more behind it. This introduction makes you think one thing is happening, but in reality, there’s something much bigger and more complex going on.