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FanGoH

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A member registered Sep 20, 2019 · View creator page →

Creator of

Recent community posts

Thank you for passsing by and the feedback, I really appreciate it

Thank you, I appreciate it. Update (more complete) in progress

I agree, I wanted to make configurable controls, but, time

Thank you for liking it, of course I will 

Thank you very much for playing, I'm working on an updated version ;)

This is a very nice game, nice feeling and addictive, good job!

Thank you very much for taking the time and comment :3

Thank you, I appreciate the time, and that you liked the concept

Thanks for your time

I really appreciate the comment about the pixel art, it's like my first drawn project :3, thanks for the feedback

Better level design would definitely benefit the full version (later)

I'll make sure to rate your game tomorrow, thank you for the time

Thank you for the comment

I also think the resizing would have been cool

I agree that we lacked on game info by itself, to clarify, if you got hit by a bullet, you took 1 of damage (different ships had different health, also the difficulty slider changed that), if you crashed to an enemy, insta-kill

Thank you, the responsible for the enemy patterns will be flattered

Thank you for the comment overall, I really appreciate it 

I really want to make a MetroidVania - Mixed with Celeste elements!
If you ever decide to try It out, we could collab ;) 

Well done, I really liked the timeout mechanic, It's fun to have all the mess out there :)

I liked it

Thank you! The guys will really apreciate it!

Just gives extra life for the ocassion :3
However due to college deadlines (It was our final project for a subject) we didn't implement the hud :P 

But shooting the other ships is more fun !

Thank you very much for your time

I just fixed the crash (I'd really want to believe so) and made a release build, It would be very bad if it stills require the dll

That said I just uploaded it, V1.01 you should try that version

Thanks :)

Thanks for reporting that issue.

I would say, looking for that specific dll online: https://support.microsoft.com/en-us/help/3118401/update-for-universal-c-runtime-in-windows

Sorry about it, if the dll doesn't work, the other option that comes to my mind is loading the source code directly

Very, very nice game, I enjoyed it a lot

I'm really looking forward to it

Very, very nice game, I enjoyed it a lot

I loved the gameplay and the innovation. If you ever happen to continue working on it, it would be pretty nice

I liked the mechanics incluiding the wall jump, however, I found it to be slightly weird to find it, It was pretty fun

Also, how many levels there are?
I played 3, but I don't think I got to the part in the image

I loved the gameplay and the innovation. If you ever happen to continue working on it, it would be pretty nice

I liked the mechanics incluiding the wall jump, however, I found it to be slightly weird to find it, It was pretty fun

I loved the concept, would definitely play more mazes 

I loved the concept, would definitely play more mazes 

Hi, I have the following situation

I originally entered the jam with a team from my school class in mind, but for the final project of a subject, we had to make a videogame, so we kind of decided to merge the two projects and make the best submission for both.

It would be "in the spirit" of the Game Jam if we submit that?

We didn't make all assets (music and sprites) as long as we credit the authors, is okay?

Also, I have a more technical question

We did the game using Cocos2dx, but when we tried to make a "release" version we had some crashes, but we have a "Debug" version running with no problems, would be okay to add the debug build to the Github repository and publish it like that?

Thanks in advance